- Joined
- Jun 23, 2003
- Messages
- 6,815
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- Favorite Pinball Machine
- Jurassic Park
oof... turning off VertSync made a huge difference! I think I'd turned that on at some point to help prevent a potential crash. Turning down PF lights and halos also ekes out a few more cycles. So I can get up to at least 45fps now on Jungle Girl, which likely carries over to most other tables.
This post helped me a lot, where miownkhan explains that "If vsync is activated, any thing over your monitor refresh rate (60) will be ignored. Any thing lower than your monitor refresh rate (60) will stutter." Now we're talking!
That post also helped clear up some of my key Q's, above:
I... never knew there was a manual! Didn't see one on Black's site, and sort of assumed the worst.
But searching around, I'm guessing these are some pretty good ones?
http://www.pinsimdb.org/pinres/inde...chSubtype=-1&searchAuthor=&searchAuthorIdx=-1
This post helped me a lot, where miownkhan explains that "If vsync is activated, any thing over your monitor refresh rate (60) will be ignored. Any thing lower than your monitor refresh rate (60) will stutter." Now we're talking!
That post also helped clear up some of my key Q's, above:
- Ops The total number of Draw operations being performed by the Future Pinball rendering engine.
- Tris The total number of triangles (or polygons) being fed into the Future Pinball rendering engine each frame. Adjusting the settings in the Video Preferences dialog will greatly affect this value.
- Physics The Total Processor time (in milliseconds) the Physics Engine is taking on the current table over the last second.
I... never knew there was a manual! Didn't see one on Black's site, and sort of assumed the worst.
But searching around, I'm guessing these are some pretty good ones?
http://www.pinsimdb.org/pinres/inde...chSubtype=-1&searchAuthor=&searchAuthorIdx=-1
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