Elasticity affects all materials on the table, not just rubber!
So metal you might set at 0.1 (guides, orbits), plastic at 0.2(ramps, targets), wood 0.3, rubber 0.4-0.5 etc. (I've even used 0.05 for the 'swinging' genie in TotAN.)
Hit thresholds are as important on target settings, in particular drop targets, as elasticity.
I don't think rubber thickness plays a part in VP, other than cosmetic, ie the flippers look more real.
Updated Jun 22, 2005 Written by Unknown
So metal you might set at 0.1 (guides, orbits), plastic at 0.2(ramps, targets), wood 0.3, rubber 0.4-0.5 etc. (I've even used 0.05 for the 'swinging' genie in TotAN.)
Hit thresholds are as important on target settings, in particular drop targets, as elasticity.
I don't think rubber thickness plays a part in VP, other than cosmetic, ie the flippers look more real.
Updated Jun 22, 2005 Written by Unknown