xBAM.SetBallShadows 0.0 , 1.2 , 0.4 , 1 , True
' xBAM.SetShadowColor 72, 72, 72
xBAM.SetShadowColor LeftFlipper, 100, 100, 100
xBAM.SetShadowColor RightFlipper, 100, 100, 100
'+++++++++++++++++ DYNAMIC FLIPPER V2 WITH VELOCITY CORRECTION +++++++++++++++++
Ah no, that's not what I mean. My issue is that the transparency color (purple) isn't being recognised. (you can even see it in my last wonky screenshot)I won't touch anything related to images. No knowledge on how to do that and I think Martin's resources are pretty good by default, including these.
Yeap, I tried Martin's version just now and was immediately reminded of how far BAM physics have come. The flippers were ridiculously overpowered and the ball shot around the PF like it was made of plastic. I can definitely understand how people who don't have BAM installed can say 'FP physics sucks' and that kind of thing.Original table has no BAM, at all, so it'll use whatever FP uses by default thus, it is easier to just download the original from @martinB website! But remember, it's not just about XML (physics). It's about aiming accuracy and ball control that you simply won't get any other way.
Okay, I'll play around with these tables a bit more and see which one I can get the best fps on. I was already getting ~90fps on v4.21, so that's more than enough for me. My main goal of here really is just to test out the new physics and try to give some feedback on what seems realistic and what could maybe be improved.You can try using the lower resolution playfield. The .tga alone should avoid the 1st time shadowmap creation which can even crash FP on some HW.
So for old HW like that and being totally blunt, I would recommend either using the original version or the obvious "you need a GPU on that PC" if the above fails.
Alright, I guess I'm back to testing this one! (then to finish the Harry Potter update, then to get back to the world of @Gimli, assuming he's willing to work with me again, oof)I know the physics will be applied the same way no matter the flipper. The shape of them (or should I say the collision mesh created around them?) might.