The problem with having only the last frame displayed is that it could be useless if you have marks running. As it is, with the last two plus the current, you still could be lost if you have two marks running. IT will add the scores and display them, but soon the score line will scroll, and you would still be lost. I think I may need to make it show the last three, plus current (a four frame score display) for players to know where they are at.
Also, I have been trying to get active ball control on this table. With it I would allow the player to select a starting spot on a pixel basis instead of a kicker basis. I would also give a non default option to steer the ball for curves. I've acomplished this before, but just can't get it to work with this. I need help, I just don't have the time to do alot of trial and error. Summon Destruk.
I've spent more time debugging than I hoped, but I think I'm ready to work on the rest of the shot possibilities, Score calc, and presentation, and of course shot mechanics, when I get control over the ball.
For those that think they might be able to help, my vision for shots, which require activeball control.
You take the ball off the rack, or the ball will come off the rack automatically after a sec. (probably the later)
The kicker that shoots the ball now, will instead just drop it onto a trigger the width of the lane and rest on an invisible wall, and held from rolling off by another.
Keys will be used to move the ball right and left. When let go, instead of stopping, I want the ball to quickly slow down and stop.
Now you would be ready to shoot. A gage will move from side to side and you press Enter to shoot at that angle at the power level based on another guage which is based on how long you hold the shoot (Enter) key.
The resolution of the gages and shot angle will be great.
Thanks for your interest.