• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... WEEK SEVEN!

    Also, here's our browser games collection, for those who are playful.
  • Google Translate to French or Other Languages Click on the link and a new tab will open with this page translated into French.
    Click on the "To:" pull down option to select a different language. Users will not be logged in on the new Google tab.

Started on Mata Hari...

scapino

Pinball Wizard
Here's the first wip. Graphic re-done, and holes drilled.
I should be able to do this table relativly quickly (compared to JM, CV, or CFTBL... :) )

MataHariWIP01.jpg


Kurt
 

Phoenixx

Starfleet Member
Site Supporters
Man, that was fast. And it looks good too.

(I suppose i can not talk you into making the white lights a little more orangish?) :poke: :joker:
 

scapino

Pinball Wizard
I tried warmer looking lites, and though they look a little more realistic, they completly kill the colors of the playfield (especially since I do "dark" tables, with little or no ambient light.)

Remember, I don't strive for real realism, more of an idealized realism. I'm sure if Bally was able to put lamps in the table that burned pure white, they would have, but such things havn't existed till halogens came out, and they'd be too expensive, and WAY to hot for playfield use..... :)

The colors on Mata Hari (Purple, Pink and Red) are so close together, that any red in the lighting blends them together.


Kurt
 

Phoenixx

Starfleet Member
Site Supporters
I was just pulling your leg.

I know its your style, and although i would like more 'realistic' white lights way better i realize that every artist has their own way of making whatever they make.

Just keep up the good work. If you need an old SolidState veteran to playtest it feel free to send me a copy when its done,...:scholar:

EDIT: I just noticed that 'SS veteran' is a very poor choice of words. I changed it accordingly,...
 

faralos

Faralos
wow that WAS quick! it's always amazing to watch a genius at work doing what he loves! I always liked your tables and now can actually watch a birth of one. I am a fan of you and truespace (I tried it but can't figure it out without a manual for it; at 258 pages it's a tad too large to print out, sigh) and my computer can't handle having it open AND truespace open at the same time. also both times I downloaded it it came with a virus (Employee keystroke monitor, which duplicates all my keystrokes to someone else's computer somewhere else in the world!) just a little fyi to anyone else who is looking to d/load it! check it for virus's first!!
Anyhow, keep up all that fantastic work and I can't wait to play yet another Scapino masterpiece!!
 

scapino

Pinball Wizard
Thanks, faralos! TS 7.6 is free, you should download it from Caligaris own site. No Viri there.... :)

Also, I only use the modeler side of TrueSpace for my tables, so if you do the same, you can save some memory by turning off the "bridge", and only running in the modeler side. TS 7.6 is actually 2 programs in 1. The newer "Workspace" side that has real time rendering/ modeling in DX9, and the "Modeler" side, which is equivalent to the older TS 6.6. The renders I do use the "Lightwave" renderer, which is only available on the modeler side.

TS defaults to having both the workspace and modeler linked together, so anything you build in the modeler is built in the workspace as well, and vice-versa. This use up a tremendous amount of ram.

Its always a good idea to stick to one side or the other, and turn the bridge off, so stuff isnt duplicated on both sides.

Kurt
 

scapino

Pinball Wizard
I think it will be for VP9. There is nothing in it like overlapping transparent em reels in Johnny Mnemonic, which precluded that one from being VP9.

VP 9 does have better physics. I'll check it so that it will work in either version.

Kurt
 

Petri

Pinball Wizard
I think it will be for VP9. There is nothing in it like overlapping transparent em reels in Johnny Mnemonic, which precluded that one from being VP9.

VP 9 does have better physics. I'll check it so that it will work in either version.

Kurt

Sounds good! BTW are you making
a flipperless version out of it? :D
 

scapino

Pinball Wizard
No, VP handles the flippers... :)

I don't use rendered flippers anymore (they never really match up well anyway).

Kurt
 

mattstryker25

Pinball Nudger
Looks great Kurt, and you've made it so quick ???
I'm wrapped as soon I'll have a daytime game ( JP's )
and when yours is ready I can play it at night :D
Awesome ...

Matt :)
 

scapino

Pinball Wizard
I knew you were kidding, Pete! ;)

Thanks, Matt.

The normal 4:3 table is just about done, so now I'm beginning the cabinet version.

This render represents the top down view, including the psudo 3d effect, of being rendered from head hight just in front of the machine, then perspective corrected, so you are just about looking straight down on the flippers, and the table becomes more 3d towards the back.

I used a simular technique with the tables I did for the UltraPin, except they were from a totally far away angle to flatten the field, instead of the field being flattened after the fact.

Heres the wip...

MataHariWIP09.jpg


Kurt
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    There are no messages in the chat. Be the first one to say Hi!
    Top