Changes, in brief:
- script: LightExt.EnableRayCastShadows (only for flashers)
- script: xBAM.RayCastShadows.Enable
- script: xBAM.RayCastShadows.Sharpness
- script: xBAM.RayCastShadows.DarkLevel (default value = 0.0)
- script: xBAM.RayCastShadows.Set sharpness, darkLevel
Full list here:
https://pinballnirvana.com/forums/resources/bam-better-arcade-mode.5680/ Demo table: https://www.ravarcade.pl/files/shadowmaps-demo-with-shadowmaps.fpt Changes: - ray cast shadows can be enable per table (not global) - if light source is inside ball it will not cast shadow - script...
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