Some of the authors here like Terry, Gimli and George did a nice job transferring and even expanding some of the guides and stuff from GP over here to PN, but I've no idea if there's other stuff in need of backing up.Not even the foggiest. Actually, not even gopinball counts. Was the first site I've been to but as soon as I looked at the spam I new it was just collecting spiderwebs.
A shame really, because some stuff should probably be preserved.
But if even me knows about this place, I'm sure there are other that can arrive here.
And probably a few are just lurkers.
FYI, I used 7-zip to extract the icon from the BAM installer. Then I converted it to a PNG and used it as the resource icon here. Note: There were actually eight icon versions in all, and I used the highest-quality one. Maybe you were looking at one of the others.That is the icon he saved to the "BAM-Tracker.exe" file in the BAM folder. You can use it for any shortcut icon on your desktop. I tried to capture it to use here but the resolution was not good enough. He must have had a higher resolution version of it somewhere.
See title.
I barely know anything about Linux or running FP - BAM on a portable version of Linux, but I'm thinking @StevOz might have some idears. Or something.Is anyone familiar with Batocera that could give me some guidance on installing BAM?
Several of the tables I’ve dl’d have a “Scrips” folder of vbs files. I got the idea from a post I’d read somewhere this afternoon.@SRGilbert,
Scripts, huh? I'm not aware that FP or FP-BAM use scripts remotely as much as something like say VP does.
Still, if you mean .FPL library files or .XML docs (that define BAM physics), those usually go in the same location as the table, not a separate folder.
What are some tables you're having trouble with? (need exact author and version)
Like I said, I need the author(s) and version numbers to make sure I'm testing the same table. Don't worry though, ~95% of the time the other person just blissfully skips that question, lol.Several of the tables I’ve dl’d have a “Scrips” folder of vbs files. I got the idea from a post I’d read somewhere this afternoon.
Tables I’ve tried: The Comet, Bride of Pinbot, Addams Family
ExecuteGlobal LoadExternalScript ("ZBRrollingballsoundslib.vbs")
Here, maybe: http://www.pinsimdb.org/pinball/table-23691-the_comet ([PinSimDB.org])
Yeap, that's the one I tried. Same results at the Internet Archive, too.
Anyway, I looked at The Comet by Tim @Tii, but it only contains an FPT, no scripts.
About @Tii, but what happened to it? I mean he created tables every three days ... and he didn't use Bam ...
Well, I was able to figure out that BAM is actually pre-installed, so that’s good, but I’m still having the problem. It’s doing that “mediation error” where it can’t find the scripts on some tables. I tried creating a scripts folder inside the Fpinball folder and copied the scripts from the table download but it didn’t help. I’m thinking it has something to do with the Linux folder structure but I don’t know.
ExecuteGlobal LoadExternalScript ("C:\Games\Future Pinball\Scripts\ZBRrollingballsoundslib.vbs")
Changes, in brief:
- script: LightExt.EnableRayCastShadows (only for flashers)
- script: xBAM.RayCastShadows.Enable
- script: xBAM.RayCastShadows.Sharpness
- script: xBAM.RayCastShadows.DarkLevel (default value = 0.0)
- script: xBAM.RayCastShadows.Set sharpness, darkLevel
Full list here:
BAM - BAM Update v340
https://pinballnirvana.com/forums/resources/bam-better-arcade-mode.5680/ Demo table: https://www.ravarcade.pl/files/shadowmaps-demo-with-shadowmaps.fpt Changes: - ray cast shadows can be enable per table (not global) - if light source is inside ball it will not cast shadow - script...pinballnirvana.com
BAM - BAM Update v1.5-365
https://www.ravarcade.pl/files/BAM_v1.5-365.zip https://www.ravarcade.pl/files/bam-setup.exe https://www.ravarcade.pl/files/BAM-OpenVR.zip Removed from BAM.dll restriction to create WScript objects. Now user only need to change Security Level to "Same as VPX"pinballnirvana.com
With the introduction of BAM and plug-n-play code (such as "FizX," "Dynamic Flippers" and "Shiva Flippers") that can easily be dropped in to table scripts, the general physics and flipper-specific physics have since been greatly improved.