Cool beans! :D
I particularly appreciate the unusual flipperless tables. Those with alternate designs, or the extra clever ones, or even the beautiful ones. Or those that combine all that stuff, like Cloverleaf for example, which I'll get back to testing soon enough.
Do you have any plans to re-create pachinkos, btw? IIRC the spinners are tough to do in VP, but at this point there's probably some good methods that have been used here and there. Using a reel graphic and some simple logic seems like it might work. I did try flippers once, arranged in a kind of wheel, and they proved to be rather cumbersome at the time. But maybe they could work, nowadays.
Sounds interesting; I'll take a look at your examples.
One thing that I have to mention about these pachinko spinners, is that they're made of fins attached to a wheel that rotates. Unlike the flipper object, VP never really came close to intending to emulate objects like that.
In terms of each spinner wheel, IIRC there's specifically something like 6-8 fins, all rotating around the wheel. Then each one needs to be represented as walls, 0-50 by gradations as you're saying. On top of that, there's the quality physical formulas necessary to capture the whole situation, because additional balls coming down will commonly spin the virtual wheel in the opposite directions, for example.
Also, I think the one thing that makes something like this much harder is that there's no baseline VP object that makes particular sense. Flippers are the closest, probably, and walls are the most generic and adaptable. Yet neither has that "Jenny says quack" principle.
That's a GREAT idea, and I'm flattered, duderino.With VP, YOU must make the proper adjustments and movements via the table. Some of it can be easy, a LOT of it is tough. BUT, it all depends on what you're trying to accomplish.
When I have time, we'll have to do a collaboration project together and perhaps we can make a really fine pachinko game. Who knows. I could even find time between tables and we can start something. Let me know. It might be a bit interesting for me since I've never worked on these machines because I usually work on coin operated ones.
That's a GREAT idea, and I'm flattered, duderino.
The main reason I stopped developing in VP is due to increasing brain fog, and increasing arthritis in my fingers & wrists. That stuff is down to a disease I'm currently struggling with, although there's been kind of a breakthrough on the horizon that could change things up for me, something fierce.
Let's see how things go, but for now, I like your idea. :)
Foof. Yeah, after a lifetime of practice, I know that one for sure. Yet the alternative (sitting around on your arse) is far more detrimental for a body IME. "No pain, no gain," so to speak!The worst part is my other medical issues but have been working around them.