Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
- 5
- Reaction score
- 119
- Points
- 90
- Favorite Pinball Machine
- Star Trek
Good thing the UC physics are going to be kept separate. UC flipper physics is an oxymoron I think. I tried the script, the core, PacDude's new core based routine that he said was going to be for UC version, and I can't get the flippers to go down slow enough to look realistic, let alone text the bttf issue. It sure looks like they fixed nothing about them. They aim terribly and they just go down so fast that the ball don't catch up with them. That's not physics, that's a very old trick that avoids the issue, not fixes it. Randy said it was not complete, but he did say that the flippers were "how we like them" now. I suspect that there is a ball through the flipper problem with the UC version, otherwise why the hell would someone have the flippers set to go down so damn fast.
Problems all over with ramps, but that's not a big deal, that can be fixed, and is not a problem if ramps were made well in the first place. I was never a big fan of lazy cheat triggers anyway. POTO with the very unorthodox ramps it has works great with the UC 'physics' other than the flippers which is a set back and a let down with UC version. There seems to be a big random element added to the balls' trajectory, and flippers' power with it.
Mr. & Mrs. PAC-MAN plays much better with VP physics than UC's. And the new system I'm working on that catches the ball even when the flipper is moving down slower than the ball works 80% as set up now with VP and 0% with UC. It's equal to VP's default, but the flippers go down too fast to test it with UC. So of course there is no BTTF as reported at VPF, there is not ball contact with a down swinging flipper.
Someone should alert Randy that this is not "how we like flippers" so he may support us setting them to our liking, BTTF or not.
Problems all over with ramps, but that's not a big deal, that can be fixed, and is not a problem if ramps were made well in the first place. I was never a big fan of lazy cheat triggers anyway. POTO with the very unorthodox ramps it has works great with the UC 'physics' other than the flippers which is a set back and a let down with UC version. There seems to be a big random element added to the balls' trajectory, and flippers' power with it.
Mr. & Mrs. PAC-MAN plays much better with VP physics than UC's. And the new system I'm working on that catches the ball even when the flipper is moving down slower than the ball works 80% as set up now with VP and 0% with UC. It's equal to VP's default, but the flippers go down too fast to test it with UC. So of course there is no BTTF as reported at VPF, there is not ball contact with a down swinging flipper.
Someone should alert Randy that this is not "how we like flippers" so he may support us setting them to our liking, BTTF or not.