TerryRed
Pinball Master
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Hardware lights (flashers) are automatically controlled by FP. If more than 7 are turned on at one time then the hardware lights nearest the ball get priority and the others are rendered like normal "bulbs" and don't give off light.Isaac Sauvage said:Btw, could you tell me if there's a certain order or effect you get from increasing the hardware lights from zero all the way up to seven? I assume FP automatically adds functionality and nuance with each step up, but maybe I'm wrong. Maybe this stuff is directly specified by the table author...?
There is no way to control what gets used when you reduce from 7 to lower.
By making changes like that... you're really defeating the point of an update like this.... as these type of updates are made to use all 7 hardware lights... and a lot goes into making sure everything works and looks correct with that setup.
(Note: the context here is finding a happy medium between good FPS and an author's intended HW lighting. Continuation from this release thread. --Ike)
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