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Pinball because

Free Bally!

Flipper Gasket Repair
I like pinball because once in a while, on some machines, you can get a ball to bounce into the bat just right and crack the glass. I like alot of games (you should see my closet), because mostly i like to break games. Make a game do something the designer never intended it to be capable of. In high school, worked at an arcade. You know what that means: swimming in a sea of tokens. That place was about 70/30 video/pinball, my time was about 60/40. You get a feel for them, which machines you have to finesse with timing and which ones you can shove around like a drunk junkie to rollover that fourth target.

My Grandad had pinball in his diner, but at that age the Reeses inside the glass counter by the door were a much more immediate concern. After i left the arcade, found a new giant arcade near college, which contributed a whole lot of relaxation to counter the bustle, and maybe a missed quiz or two. Or three, hey don't judge! I am a firm believer that the opening pull determines your whole game, some machines let you hit the hardest target right away if you toss the opener up just right.

In general, like multiball but hate gerbil-race ramps. Don't like holes which swallow a ball until you unlock it, no board should thieve, but love vast banks of dropdown targets on the top-right. I don't like anything on the backboard other than my score, who needs the distraction? I do like more bouncey mushrooms as long as one of them doesn't send the ball straight down the gullet, but really don't like a game which doesn't give you a shot at the hardest target until you drop some pillar.
 

JonPurpleHaze

Site Nudger
Staff member
Pinball is still my favorite type of game to play but unfortunately real ones are getting harder to find. I've always loved drop targets, the more the merrier, hitting a difficult one feels so good!
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I agree with you about the ball launch, it can make a lot of games much easier like the ones that give you score multipliers (2x, 3x, etc.) by launching into specified rollover lanes. A friend of mine used to get so impatient with me because I have to read the rules before attempting a new machine and the newer games seem so complex but become clearer if you know what the hell to prioritize.

That said, I find my reaction times are diminishing and still prefer EM's due to their simplicity of rules. I don't like to break games and don't think I've ever cracked a playfield glass with a ball but have broken other parts on a machine.

Tried to find a video of a pinball breaking the playfield and this is close, watch the left hand bottom corner:

Aftermath of a different break:

We used to go to a Pinball Arcade in the 70's and rack up credits on some machines to 10, 15, 25 etc. and then sell them to others for money, we knew all of the machines behaviors by heart, like how much nudge a machine could take. Looking back, wish I would have treated some of them like the pieces of art that they were, like not placing beverages or smokes on the machines.

I remember knowing which machines tilt mechanisms were broken or very forgivable and on harder machines we used to place ashtrays under the front legs to reduce the ball roll or drain. :no: :safesofa:
 

Ike Savage

Froggy like robot
Staff member
Site Supporters
Haha, ashtrays or improvised wedges were a must when a machine had been ridiculously levered up by the operator.

I'm still pretty amazed that relatively innocuous changes to a table's level can make the difference between a ball-breaking table and a relatively easy one to turn over. That might be more characteristic of modern games, I suppose, in which there's plenty of shots and situations where balls get fed back to the flippers are designed to be near-perilous, yet manageable by a skilled player. But sometimes you change that slope just enough, and lots of situations which were perilous are now downright deadly.

So, considering tables are typically designed in the above way, you'd think the manual or quick setup notes would mention the high-importance of setting the adjustable leg-risers just right. Maybe they do, actually?

I could even see an AI routine sampling the outcomes of typical shot-making scenarios and making some kind of adjustment to make them harder or easier, closer to what the table designers had in mind. You can see something similar in Addams Family, for example, when the machine has to learn what the right timing should be for the auto-shot from the small upper left flipper in to the swamp. It usually misses the first few times as it tries out different values, then after that, makes the shot maybe 95% of the time.

A similar example was Williams machines' ability to adjust some of the table characteristics when something on the table was broken. I thought that was really cool, except apparently they managed to patent it, and didn't allow Stern and others use similar AI.
 
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  • @ JonPurpleHaze:
    I was afraid to do this but I believe if you unapprove files, they just are like a soft delete, still there but not visible..
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  • @ Ike Savage:
    you're talking about FTP on uploads.PN still?
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  • @ JonPurpleHaze:
    No, the archived category in resources..
    Ike Savage said:
    I could see removing some resources and/or resource folders, if that helps. that VP PhysMod stuff is probably not useful any more, etc
    Were you talking about the ftp subdomain? :wave-nerd:
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  • @ Ike Savage:
    yessir
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  • @ JonPurpleHaze:
    OOOppppsss..
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  • @ Ike Savage:
    so you're were talking about the archived originals? on the positive side, that stuff probably doesn't take up much
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  • @ Ike Savage:
    room
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  • @ Ike Savage:
    where is the unapprove option, anyway? is that a super mod thing or something from the admin panel?
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  • @ Ike Savage:
    oh wait, I see it
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  • @ JonPurpleHaze:
    true, but they could also be invisible to users and perhaps allow the category to be removed
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  • @ JonPurpleHaze:
    Don't know, do know that if you delete a category all files would also be removed so that's bad,
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  • @ Ike Savage:
    seems like we discussed it in some length at one point and came up with the current arrangement, but I don't have a strong opinion on that stuff. the one thing I do like is that I can clear out weaker tables from the main section without deleting them
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  • @ JonPurpleHaze:
    Sounds fine to me Ike, can't disagree with ya!
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  • @ Ike Savage:
    is it that you want to declutter more of the resources section?
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  • @ JonPurpleHaze:
    No it's fine
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  • @ Ike Savage:
    also, just to be clear-- the issue with "unapprove" is that you don't know if the table actually gets deleted from the server, right? AFAIK I have no way of seeing where the tables actually lie on the server, so it's something I can't test effectively
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  • @ JonPurpleHaze:
    They wouldn't get deleted from the server, I don't think.
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  • @ JonPurpleHaze:
    Can we get back to the subdomain folders/files, the uploads.pinballnirvana.com folder is where uploads would need to be, just wondering what might need to be deleted..
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  • @ Ike Savage:
    do you mind a phone call? probably easier to discuss, save some wear and tear on my hands, too
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  • @ JonPurpleHaze:
    No problems Ike, can't talk now but will try and set this up.
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  • @ Ike Savage:
    okay, well let me know if you need space cleared up across the torrent area, because I have some ideas
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  • @ JonPurpleHaze:
    Yeah, noticed a .zip file contains many versions etc..
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  • @ JonPurpleHaze:
    Uploading a 1.34 GB Pink Floyd The Wall zip file via ftp to test...
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  • @ JonPurpleHaze:
    The file is actually on the server in FP originals but isn't public.
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  • @ Anthias:
    Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
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    @ Anthias: Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
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