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Q3A still lives!

Ike Savage

Froggy like robot
Staff member
Site Supporters
I saw a comment the other day expressing amazement that ..::LvL, i.e. "LvL World," was still going strong after... 25+ years on the net, it seems. So I checked it out the other day, and it's true!

To explain-- LvL world is a famous repository for Q3A (Quake Three Arena) maps. Quake is, of course, a FPS (first person shooter) in which one competes against others to capture flags, perform certain missions, or more usually, rack up the biggest kill-count. It's a greatly enhanced version of classic games like Doom and Castle Wolfenstein. But where Q3A got uniquely interesting was in removing the typical bad guys and linear missions, and making it all about players competing against each other in short, intense rounds.

Happily, I noticed there's still a lot of really good (and classic) material (i.e. maps, or levels) stashed away at LvL World. Naturally such works haven't been cutting edge for a long time, but... I still find it all quite impressive for free & legal content.

What also set the Quake (et al) franchise apart was in allowing the maps, models and rules to be customised in almost any way imaginable. Whereas Doom stuck to kind of a 'goth-tech' styling, in Q3A, authors and artists came up with all kinds of thematic material. Many of the maps are downright pretty just to look at or wander around in, sans opponents. One author even took the time to build a replica of Chartres cathedral!
 

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Ike Savage

Froggy like robot
Staff member
Site Supporters
Hmmf. So I couldn't get my long-since pirated copy of Q3A installed properly. I mean, I did finally get it set up after a fashion, but it refused to work with any of the new material and mods, which was kinda the whole point in the first place.

I guess going from Win98 to Win10 possibly contributed to the issue. Possibly. Because normally, going from version 98 to version 10 shouldn't be this kind of problem, am I right or am I right? :p

Anyway, I wound up going with Open Arena instead, which is a free and improved version. It seems IOQuake3 is another fine (possibly superior) version, but with that one you have to compile the .exe yourself, which I haven't done since... right around the time The Simpsons was still a really good show, I guess.

I even found Pacman and Atari "Adventure" 2600 maps, too!

Only thing that leaves me a bit sadly astonished is that nobody seemed to bother making a proper Quake pinball map. Like... what's up with that, yo? :s
 

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AnonTet

Pinball Wizard
Now this is a trip down memory lane.
Q3A... Still have the CD but I don't even remember the last time I had a cd player :D

But last time I played FPS genre was with Medal of Honor I think...or return to Castle Wolfenstein ( I think?), whichever came last. Never touched the genre again.
 
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  • @ Ike Savage:
    where is the unapprove option, anyway? is that a super mod thing or something from the admin panel?
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  • @ Ike Savage:
    oh wait, I see it
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  • @ JonPurpleHaze:
    true, but they could also be invisible to users and perhaps allow the category to be removed
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  • @ JonPurpleHaze:
    Don't know, do know that if you delete a category all files would also be removed so that's bad,
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  • @ Ike Savage:
    seems like we discussed it in some length at one point and came up with the current arrangement, but I don't have a strong opinion on that stuff. the one thing I do like is that I can clear out weaker tables from the main section without deleting them
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  • @ JonPurpleHaze:
    Sounds fine to me Ike, can't disagree with ya!
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  • @ Ike Savage:
    is it that you want to declutter more of the resources section?
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  • @ JonPurpleHaze:
    No it's fine
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  • @ Ike Savage:
    also, just to be clear-- the issue with "unapprove" is that you don't know if the table actually gets deleted from the server, right? AFAIK I have no way of seeing where the tables actually lie on the server, so it's something I can't test effectively
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  • @ JonPurpleHaze:
    They wouldn't get deleted from the server, I don't think.
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  • @ JonPurpleHaze:
    Can we get back to the subdomain folders/files, the uploads.pinballnirvana.com folder is where uploads would need to be, just wondering what might need to be deleted..
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  • @ Ike Savage:
    do you mind a phone call? probably easier to discuss, save some wear and tear on my hands, too
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  • @ JonPurpleHaze:
    No problems Ike, can't talk now but will try and set this up.
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  • @ Ike Savage:
    okay, well let me know if you need space cleared up across the torrent area, because I have some ideas
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  • @ JonPurpleHaze:
    Yeah, noticed a .zip file contains many versions etc..
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    Uploading a 1.34 GB Pink Floyd The Wall zip file via ftp to test...
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  • @ JonPurpleHaze:
    The file is actually on the server in FP originals but isn't public.
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    Um, so, Hi!. What did I miss? (he says as though he ducked to the toilet while the adds were on...)
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  • @ AnonTet:
    Hi guys, I«m asking here as it might have a quicker response. How can I check the ball size used by authors in FP? or at least the default size if anyone knows. Thanks
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  • @ Gimli:
    Most FP authors use the default size and don't know how to use BAM to alter it.
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  • @ Gimli:
    I think it may be 13.8 though
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  • @ AnonTet:
    Thanks. But while I've waited I've looked at a ring around a ramp in LotR that's 26mm so i figure the ball being 24mm. A bit short of real life ball size if that's so.
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  • @ AnonTet:
    of course I could've used my brains earlier and create a table with some carefully spaced guides and check that the ball is in fact 27mm in diameter. Peeking at fp.exe and bam.dll and there's no way to change this. you can set the colour and the id to track it though (but that's known)
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  • @ Gimli:
    With Bam custom ball coding you can create balls of any size...see my titorial
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  • @ Gimli:
    +1
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    @ Gimli: https://pinballnirvana.com/forums/index.php?threads/bam-feature-how-to-guides.19601/post-120547 +1
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