Date Of Manufacture: October 27, 1978
Model Number: 486
MPU: Williams System 4
Type: Solid State Electronic (SS)
Production: 19,505 units (confirmed)
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Standup targets (2), Spinning target (1), Kick-out hole (1), Star rollovers (5). Ball shot into play crosses the playfield to get to the top. Flash Lamps under playfield.
Design by: Steve Ritchie
Art by: Constantino Mitchell, Jeanine Mitchell
Mechanics by: John Jung
Sound by: Randy Pfeiffer
Software by: Randy Pfeiffer
Notes: 'Flash' was the first game from any manufacturer to have a dynamic background sound during gameplay. It is also the first game from any manufacturer to use Flash Lamps, which provide a temporary burst of flashing light intended primarily for the sake of its visual effect, in contrast to the usual playfield lamps that either provide constant general illumination or turn on and off only as indicators of specific playfield objectives or their point values.