A widebody solid state style tribute to the King, Duke Nukem
V101 changes
Major:
Uses FizX 3.3 for JLou's excellent flippers and more realistic play, note BAM is now required to start the table and FizX stuff like the "1K_Physics_Ball" is required to be installed
The "bonus multiplier" drop targets and saucer have been moved to the left. Under FP "Newton" physics flippers it was practically impossible to hit them with any consistancy, now with JLou's excellent flippers it was possible but still difficult, so they have been moved to make it easier. Jlou's flippers are so good now "back shots" can be reliably performed to go up the ramp and the two left upper lanes, previously impossible!
Now on hitting the multiplier drop targets the ball should fall through one of the four gates, before it pretty much always fell through just one gate.
Ramp scores are now far more generous. successive ramp rail hits score: 5k, 10k, 15k, 20k and 25k. Previously it was 1k, 2k, 3k, 4k, 5k
When the ball leaves the left VUK rail onto the main rail it no longer generates a "hit event" of the rail, previously it was adding to the ramp counter, artificially giving a free rail hit.
Minor:
Some lights have been moved.
Top right rail VUK has been redesigned for a smoother ejection for exiting the ramp.
Ramp sides have been increased to stop the ball jumping over into no mans land.
Ball into the left saucer no longer scores extra 3000 points.
Music has been reduced in volume in order to hear GeorgeH's level adjusted ball rolling sounds.
Table theme music is now started in it's own subroutine, "AutoplayMusic()", rather than in the "Create New Ball" script. If you wish to
have no table theme music simply rem out "AutoplayMusic()" in the Create New Ball Sub
Left Saucer now ejects quicker
Change in flipper placement to enable better rolling of the ball onto and off the flipper
"Mech sounds" used for most hits
peg placed top of right drop targets , previously a ball rolling off the ramp often hit the top drop target
V101 changes
Major:
Uses FizX 3.3 for JLou's excellent flippers and more realistic play, note BAM is now required to start the table and FizX stuff like the "1K_Physics_Ball" is required to be installed
The "bonus multiplier" drop targets and saucer have been moved to the left. Under FP "Newton" physics flippers it was practically impossible to hit them with any consistancy, now with JLou's excellent flippers it was possible but still difficult, so they have been moved to make it easier. Jlou's flippers are so good now "back shots" can be reliably performed to go up the ramp and the two left upper lanes, previously impossible!
Now on hitting the multiplier drop targets the ball should fall through one of the four gates, before it pretty much always fell through just one gate.
Ramp scores are now far more generous. successive ramp rail hits score: 5k, 10k, 15k, 20k and 25k. Previously it was 1k, 2k, 3k, 4k, 5k
When the ball leaves the left VUK rail onto the main rail it no longer generates a "hit event" of the rail, previously it was adding to the ramp counter, artificially giving a free rail hit.
Minor:
Some lights have been moved.
Top right rail VUK has been redesigned for a smoother ejection for exiting the ramp.
Ramp sides have been increased to stop the ball jumping over into no mans land.
Ball into the left saucer no longer scores extra 3000 points.
Music has been reduced in volume in order to hear GeorgeH's level adjusted ball rolling sounds.
Table theme music is now started in it's own subroutine, "AutoplayMusic()", rather than in the "Create New Ball" script. If you wish to
have no table theme music simply rem out "AutoplayMusic()" in the Create New Ball Sub
Left Saucer now ejects quicker
Change in flipper placement to enable better rolling of the ball onto and off the flipper
"Mech sounds" used for most hits
peg placed top of right drop targets , previously a ball rolling off the ramp often hit the top drop target