Billiard Queen was a comic I started drawing about 25 years ago. When FP launched, it was among the first tables themes I considered for the platform. A promo poster was in the game room on the the first version of Flame Reaper. Sadly the initial concept layout in FP as well as pretty much all the art I had drawn is lost. But I have decided to resurrect the concept. Giving the art a vaguely 1950s/60s comic feel.
Some layout elements from it were on my firepower tribute table, so it's kind of fitting that I've used FPT as a launchpad for this build. Of course the two tables are radically different in the end.
wheel and logo both included.
RULES
hit left spot target then right kicker for quick multi
sink the captive ball for the current pocket value. Starts at 5k, adds 5k for each time the captive ball hits the side walls of its field before sinking.
drop center target, then light full lights of one of the six loop triggers, to light one of the girls. Drop that girls target to set her as a candidate for billiard queen. Sink the captive ball while she is set, and she becomes queen. The value of the pocket for that sink is doubled. queen items are then all reset.
light QUEEN for bonus x
light IARD for bumpers x 3
light BILLIARD and CANON to light lock
once locked, shoot target (left og playfield) to release for three ball multiball.
Light arrows and three trailing lights at loops to set arrows flashing, flash all six for table x. (note: each arrow will reset after 60 seconds if not completed in that time.)
light in out lanes for ball saver.
Some layout elements from it were on my firepower tribute table, so it's kind of fitting that I've used FPT as a launchpad for this build. Of course the two tables are radically different in the end.
wheel and logo both included.
RULES
hit left spot target then right kicker for quick multi
sink the captive ball for the current pocket value. Starts at 5k, adds 5k for each time the captive ball hits the side walls of its field before sinking.
drop center target, then light full lights of one of the six loop triggers, to light one of the girls. Drop that girls target to set her as a candidate for billiard queen. Sink the captive ball while she is set, and she becomes queen. The value of the pocket for that sink is doubled. queen items are then all reset.
light QUEEN for bonus x
light IARD for bumpers x 3
light BILLIARD and CANON to light lock
once locked, shoot target (left og playfield) to release for three ball multiball.
Light arrows and three trailing lights at loops to set arrows flashing, flash all six for table x. (note: each arrow will reset after 60 seconds if not completed in that time.)
light in out lanes for ball saver.