VPX rebuild of my 2010 vp8 table
Wheel included
B2S included. I have tried to make it two/three screen, but have no way to test the three screen, so if somebody with a three screen setup can advise if it works, that would be great so I can know I did it correctly and can replicate for future tables.
Drop main playfield targets to spell DEATHNOTE.
Drop right channel targts to spell LIGHT
top channels light RYUK.
Channels (R-Y-U) cycle with left flipper.
RYUK incriments bonus multiplier.
DEATHNOTE releases multiball if locked, lights shoot again for 30 seconds if not locked.
LIGHT activates lock (behind the LIGHT targets).
Clear targets and hit kicker in Kira's cell to light shoot again with no time limit
Shoot the loop back for L light, then shoot again to set L flashing. all scoring doubled while L flashing, lasts 30 seconds
SCORES:
Skill shot 1000.
DEATHNOTE 2000.
LIGHT (lock) 500.
Bumpers 50,
targets 150.
Bumpers and targets (except cage) incriment bonus.
3 loops (top left, centre left, top right)
light on 1st pass for 10 seconds. 50 1st pass, doubles each pass within the 10 second lit period.
lanes/slingshots 25 each.
Light all in/outlanes for 500 points and lights shoot again
Wheel included
B2S included. I have tried to make it two/three screen, but have no way to test the three screen, so if somebody with a three screen setup can advise if it works, that would be great so I can know I did it correctly and can replicate for future tables.
Drop main playfield targets to spell DEATHNOTE.
Drop right channel targts to spell LIGHT
top channels light RYUK.
Channels (R-Y-U) cycle with left flipper.
RYUK incriments bonus multiplier.
DEATHNOTE releases multiball if locked, lights shoot again for 30 seconds if not locked.
LIGHT activates lock (behind the LIGHT targets).
Clear targets and hit kicker in Kira's cell to light shoot again with no time limit
Shoot the loop back for L light, then shoot again to set L flashing. all scoring doubled while L flashing, lasts 30 seconds
SCORES:
Skill shot 1000.
DEATHNOTE 2000.
LIGHT (lock) 500.
Bumpers 50,
targets 150.
Bumpers and targets (except cage) incriment bonus.
3 loops (top left, centre left, top right)
light on 1st pass for 10 seconds. 50 1st pass, doubles each pass within the 10 second lit period.
lanes/slingshots 25 each.
Light all in/outlanes for 500 points and lights shoot again