Gnome Slayer: Yuki (Original)

VPX SS Original Table Gnome Slayer: Yuki (Original) v1.0

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Anthias original theme

Desktop displays can be enabled in script but are just text. For the full dmd, you need to use the B2S files. Two are included, a 2 screen and a 3 screen for full dmd users. The 3 screen is provided untested and as is. If it doesn't work please advise, as I am not equipped to test three screen rigs. I do not have DOF, additional LEDs or solenoids. If you want to mod for their use, go for it, mods are permitted on all my tables.

Gnome Slayer: Yuki uses original artwork, music and sounds. It is not a licensed theme or existing IP, any similarity to existing IP is coincidental. This is an original table, not a recreation. Before anybody asks, I will not be producing loading videos or pups. I am not a film studio, I'm just a bloke using his own work. As there is no movie or tv show etc in existence, there is no material for a PUP pack.

Gnome Slayer: Yuki - the concept, characters etc remain property of M. Mortimer and are not to be exploited outside of this table. The book will be written at some point in the future.

The story:
Tokyo, 2135. Yuki Katugo exists in the mystical underbelly of the city, a world of spirits, gods and mythical creatures. This world's interactions with the human world are largely controlled by the malevolent entities known as the gnomes. The manipulate and interfeer in human affairs for wealth, power, or perhaps mere sport. When they chose to embark on a series of sabotage acts against the factories of Kaguto Motor Co, the end result, at the culmination of their campaign, was the death of Yuki's father along with hundred of his workers in a factory explosion that would destroy the company and bankrupt the family. Destitute on the streets of tokyo, Yuki's mother, unable to return to her family in Melbourne, lost her life to the bitter winter in a seedy back lane, leaving Yuki, at 13, lost and alone on the streets of the city. THe child was taken in by a Yakuza family, who on seeing the fire in her, and her grim determination for vengeance, trained her as an assassin. In her mid 20s' with the utter annialation of a competing syndicate repaying her debt to the Yakuza family, she was granted freedom from that life, along with the truth of the gnome's involvement in her family's demise, and the secret of access to that hidden underworld of the mystical. Now, she seeks out the precise gnomes responsible, and soon, she will have her revenge. Yuki is soon feared among all of the hidden world, and she is known there as, Gnome Slayer.

built from my old vp8 template script with modern improvements.

Uses some script borrowed from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets

Both these guys are absolute legends.

Game rules:

TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.

GNOMES:light all gnomes by hitting each of the targets and receive the value of all gnomes lit EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.

:left loop lane shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.

Drop the drop targets to set the target set light flashing, drop again to activate HUNT MODE. HUNT MODE lasts one minute and DOUBLES all points on the table!

Complete the centre target bank targets to light right hand gnome lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on left, hit that to activate the diverter to access the depot and kill a den of gnomess. Then shooting the top kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.

SLAYER MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting lane to left of the playfield releases the locked balls. During any multiball, scoring doubles.

LOOP SHOTS: Hit left or right ramp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.

Skillshot: Shoot left kicker from plunger for 15k skillshot

hitting SLAY targets activates ramps for an additional 5k for a brief time.
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Author
Anthias
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