King Pin (Williams, 1962) VP8 v1.0
IPD No. 1375
New VP8 build of the 1962 Williams game King Pin. King Pin was released in September, 1962. Designed by Norm Clark, the creator of the artwork seems unknown (at least by IPDB). 1,250 King Pin games were produced and thus it is a semi-rare game. King Pin was the first game Norm Clark designed for Williams. Clark would go on to be the designer of many popular Williams EM games through 1975. One interesting note about this game is that there is an erroneous apostrophe in the Williams logo on the back glass. King Pin is a Bowling themed game, and while there are four flippers, it has no sling shots in its layout. The lower center kicker is a feature of the game and hitting it frequently is the primary way of reaching 10 spares to light the outlane specials. Strikes are only obtained by hitting all of the rollover buttons, so getting three strikes to light all of the specials is quite a challenge. Another interesting aspect of the game is that the ball is able to go behind the two inner flippers and drain under the plastic below them. In the pinball parlor back then this was seen as a newbie trap and you could count on being hazed by bystanders if you had that happen.
IPD No. 1375
New VP8 build of the 1962 Williams game King Pin. King Pin was released in September, 1962. Designed by Norm Clark, the creator of the artwork seems unknown (at least by IPDB). 1,250 King Pin games were produced and thus it is a semi-rare game. King Pin was the first game Norm Clark designed for Williams. Clark would go on to be the designer of many popular Williams EM games through 1975. One interesting note about this game is that there is an erroneous apostrophe in the Williams logo on the back glass. King Pin is a Bowling themed game, and while there are four flippers, it has no sling shots in its layout. The lower center kicker is a feature of the game and hitting it frequently is the primary way of reaching 10 spares to light the outlane specials. Strikes are only obtained by hitting all of the rollover buttons, so getting three strikes to light all of the specials is quite a challenge. Another interesting aspect of the game is that the ball is able to go behind the two inner flippers and drain under the plastic below them. In the pinball parlor back then this was seen as a newbie trap and you could count on being hazed by bystanders if you had that happen.