by Patrick, tiltjlp, & Pangier
1992 Fisher-Price
Fun recreation of a classic toddlers toy.
The Pop 'n Pinball is a small battery-powered pinball machine game. The game is very colorful and is activated as children hits the ball with the flippers on the side to make the ball strike the targets. When the ball hits one of 3 red targets, colorful animal heads pops up with a fun electronic sound. Requires two C-size batteries (not included). Designed for children ages 3 to 7 years old. --@tiltjlp
Rules:
1992 Fisher-Price
Fun recreation of a classic toddlers toy.
The Pop 'n Pinball is a small battery-powered pinball machine game. The game is very colorful and is activated as children hits the ball with the flippers on the side to make the ball strike the targets. When the ball hits one of 3 red targets, colorful animal heads pops up with a fun electronic sound. Requires two C-size batteries (not included). Designed for children ages 3 to 7 years old. --@tiltjlp
Rules:
Pop 'n' Pinball
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Fisher-Price
Pop 'n Pinball-Rulesheet-Version 1.1
By: Scott Piehler
I am the author of this rulesheet, but all copyrights pertaining to the game itself belong to Fisher-Price, a division of Hasbro.
Rulesheet History
Description
Playfield Layout
Rules
Strategy
Easter Eggs
Scoring
Conclusion
Rulesheet History
Version 1.1 6/9/97 - Reveals strategy for completing Red Monkey & Blue Hippo Targets. Corrects some typos. Adds archive URL.
Version 1.0 3/6/96 - First attempt
Description
Pop 'n Pinball is the answer to a question that has raged here on r.g.p. for some time now. What about the newbie? By firmly targeting this game at the 3-7 year old set, Fisher-Price has taken a bold step towards introducing younger players to pinball.
The game cabinet is noticeably smaller than standard machines. In fact, the machine has no legs. In fact, it's 10 inches long by 8 1/2 inches wide by 2 inches thick. Consider it laptop pinball.
The flipper buttons ore oversized, about the size of a golfball cut in half. Additionally, they are positioned on the top of the machine, where one would normally find a lockdown bar. I believe the idea for Demolition Man's handles may have started here.
A great advance has been made in power supply engineering. This may actually be the only machine you can play in a blackout, as it derives all its juice from 2 C cell batteries.
Playfield Layout
Starting at the right outlane, and working clockwise: Total playfield size 5 1/2" long by 6 1/2" wide.
Right Outlane
Well, there is no right outlane.
Right flipper
Far from standard. 2 inches from tip to base It's directly linked to the flipper button. It will activate when the machine is turned off.
Center drain
No center drain
Left flipper
same as right.
Left Slingshot
1 1/2 inches long. Rubber, no kicker
Twirling Parrot
A spinner with two paddles that is designed to impede shots. The paddles are about 3/4 of an inch across.
Upper Left Slingshot
Same as lower.
Animal Popper Stand ups
Three stand up targets that, when hit, make the plastic target animals pop out of the top of the machine. They are, left to right: Red Monkey, Yellow Lion, Blue Hippo
Upper Right Slingshot
Same as left
Twirling Toucan
Same as Parrot, but with a Toucan
Right Slingshot
Same as left
Right Outlane
Again, no outlane. In fact, there is no way for the ball (which is the size of a Hyperball ball,) to leave the playfield, This is a great attraction to the Newbie.
Monkey Spinner
In the center of the playfield is the Monkey Spinner, a twirling disc, similar to the Pizza on TMNT. It features two 1/2 inch posts, that again, impede shots to the Animal Popper Stand ups
Rules
Press red Start button, located next to left flipper button. This activates the Twirling Parrot, Toucan, and the Monkey Spinner. You now have 90 seconds in which to hit all three Animal Popper Stand-ups. If you do, you will hear an electronic victory theme, and the game ends. If you fail to complete the stand-ups in the allotted time, the game ends.
To reset game, depress the Animal Poppers, and push Start.
Strategy
Due to the unique flipper structure, holding one flipper up and then shooting the ball with the other flipper is a guaranteed way to score a perfect hit on the Yellow Lion stand up, providing you achieve the proper timing on the Monkey Spinner. Of course, the electronic noise generated by holding the flipper may drive you crazy, but that's pinball.
<NEW>Holding the right flipper up *slightly* and depressing the left flipper sharply is the fastest way to hit the Blue Hippo. Conversely, holding the left flipper *slightly* and depressing the right flipper sharply is the best technique for the Red Monkey. Of course, as with the Yellow Lion, you must time the Monkey Spinner properly.
Despite the COMPLETE lack of a tilt mechanism, it is not considered good form to pick the machine up and then roll the ball into the stand ups.
Easter Eggs
I'm sure a child would adore finding this in an Easter basket, next to all the eggs & candy.
Scoring
In a dramatic departure from tradition, there is NO scoring. You either complete the game, or you do not. This could be a trend.
Conclusion
Parenthood will drive you to do some pretty strange things, including writing a rulesheet for a Fisher Price Toy Pinball machine.
Scott Piehler (RSP)- Atlanta, GA