Road Train for VPX by Anthias. I took my test pilots table, gutted it, then built a new layout, using the TP script as a template.
The result is, I feel, a very fun, fast paced and challenging table.
Note the out lanes are brutal, until you get the hang of the flipper controlled diverter which switches the left in/out lanes.
playfield screenshot, wheel, and B2S are included.
From the table info:
Anthias original theme
Road Train uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is an original table, not a recreation..
Uses some script from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FREIGHT: Spell FREIGHT by hitting each of the targets and receive the value of all crates lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
: Any ramp shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
Complete the centre target bank targets to light right hand parcel pile lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on the left, hit that to activate the diverter to access the depot and colelct parcels. Then shooting the platform kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.
PARCEL MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting across the back of the platform releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
Skillshot: Shoot left kicker from plunger for 15k skillshot
The result is, I feel, a very fun, fast paced and challenging table.
Note the out lanes are brutal, until you get the hang of the flipper controlled diverter which switches the left in/out lanes.
playfield screenshot, wheel, and B2S are included.
From the table info:
Anthias original theme
Road Train uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is an original table, not a recreation..
Uses some script from:
JPSalas for physics, flippers, ball sounds
Ichigo B2S snippets
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FREIGHT: Spell FREIGHT by hitting each of the targets and receive the value of all crates lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
: Any ramp shot spots a light shown on the displays and back panel.lighting all then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
Complete the centre target bank targets to light right hand parcel pile lights. When all are lit, a final hit of the four targets lights the shot to the right of the playfield. Hit that to light the kicker on the left, hit that to activate the diverter to access the depot and colelct parcels. Then shooting the platform kicker activates a 4 ball multiball mode. During any multiball, scoring doubles.
PARCEL MULTI-BALL: Lock 2 balls in the ramp locks to enable the multiball feature. Shooting across the back of the platform releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
Skillshot: Shoot left kicker from plunger for 15k skillshot