Rocket Ship (Gottlieb,1958) FizX 3.3

Gottlieb EM Recreation BAM FizX FP Rocket Ship (Gottlieb,1958) FizX 3.3 v1.00

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Rocket Ship (Gottlieb- 1958) FizX 3.3 V1.00
IPDB No. 1990

NOTES:​
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.

RULES:​
Letters in name remain lighted from game to game until all are lighted. When name is lighted, lit targets are special.
Special when lit targets award 1 replay.
Matching last number in score to lighted star that appears on back glass when game is over awards 1 replay.

Free replays depend on the difficulty level chosen

IPDB HIGHLIGHTS:​
Date Of Manufacture:April, 1958
Production:2,000 units (confirmed)
Notable Features:
Flippers (4), Pop bumpers (2), Slingshots (2), Gobble holes (2), Rollunders (2), Roto-target (1). This game had playfield inserts near the flippers that lit for high Roto-target values so players who were looking at the flippers would be made aware when those high Roto-target values came around. One of the Roto-targets is worth one million points.
Design by:Wayne Neyens
Art by:
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!

A similar playfield layout can be found on the 4-player Gottlieb's 1958 'Contest' and the 2-player Gottlieb's 1959 'Atlas'.

The backglass is silkscreened with the words "Game Over" under the wing of the rocket ship and the backbox insert has a hole for a light bulb for it, but no lamp socket or wires were installed by the factory. Clearly plans were made for this game to have a Game Over relay. The match unit cuts the power to the flippers when the game is over.
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