Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 1.1 - by RLR

SS Original Table BAM FizX FP Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 1.1 - by RLR v1.2

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Solid State Machines
'updated by RLR 11/04/2025 - mod version 1.1
'- added skillshot (see rules)
'- added multipliers (see rules)
'- small fixes to the code
'- added secunde DMD for tracking points and multiplier
'- small backglass upgrade
'_________________________________________________________________________________________
'updated by RLR 01/04/2025 - mod version 1.0
'- fixed combos not added to the final score
'_________________________________________________________________________________________
'updated by RLR 31/03/2025 - mod version 0.9
'- added combos
' - 1x - 10000
' - 2x - 20000
' - 3x - 40000
' - 4x - 80000
'- changed playfield in order to achieve better flow
'- improved overall visuals (lights and objects)
'_________________________________________________________________________________________
'updated by RLR 26/03/2025 - mod version 0.8
'- fixed an error in the code preventing ball to be created after playing an extraball
'- some small fixes to the code
'_________________________________________________________________________________________
'updated by RLR 26/03/2025 - mod version 0.7
'- dmd updated for bonus poits
'- audio fixes for bonus points (it was too loud)
'- some small fixes to the code
'_________________________________________________________________________________________
'updated by RLR 25/03/2025 - mod version 0.6
'- added bonus poits
' - SuperJackpotHit - 100000
' - JackpotHit - 10000
' - MultiballHit - 10000
' - DoubleBallHit - 30000
' - PoliceHit - 50000
'- some small fixes to the code
'_________________________________________________________________________________________
'updated by RLR 22/03/2025 - mod version 0.5
'- fixed DMD - better now
'- fixed Ouverlay - sounds better matching animations now
'- reworked code - needed to prevent "savemissionState" bugs
'_________________________________________________________________________________________
'updated by RLR 16/03/2025 - mod version 0.4
'- fixed DMD - not perfect but now is displaying players, ball saves and extra balls right

'sorry for updating many versions in such a short period of time but i m testing as i go along and find these mistakes, i'm compelled to update it as soon as possible.
'I what you guys to have a working table to test and use from me.
'_________________________________________________________________________________________

'updated by RLR 16/03/2025 - mod version 0.3
'- synchronized overlays
'_________________________________________________________________________________________

'updated by RLR 14/03/2025 - mod version 0.2
'- removed some duplicate events that were causing bugs for multiplayer "savemissionState"
'- reduced the time for timers to activate in "stonekicker" to prevent balls from being destroyed, affecting the ball count in multiball


'feel free to comment, I need your feedback to improve
'Thank you all
'_________________________________________________________________________________________

'updated by RLR 10/03/2025 - mod version 0.1
'this is my test table, learning to code, tank you guys for all the information you have avalebel and thank you for creating such a tool that ables us to recreate these wonderful games

'-DMD with a lot of flaws, don't completely understand it for now
'-Ouverlay, alot to be optimised as well, reduce imagens/frames and better control is needed - overlays desynchronised in the translit in relation to the playfield/table - no idea who to solve this
'-scoring and bonus needs to be addressed, @@ still learning
'-Code working, very basic for now, form the tests that i have done and for my amazement (i started a few months ago (winter time)) i have completed this, my first mod!
'-leftlane and rightlane ballsavers added
'-multiplayer added 4 player, working good but needs to be tested, @@ still learning
'-for the visuals i just did some tests mainly to understand how it works, it needs a lot of work too but my focus for now it is to learn

'RULES:
''----------------------------------------------------------------------------------
'-SKILLSHOT:
'Hit the 1 (lit) of the 4 targets (ramps targets) to get a skillshot points from 50,000 to 150,000 (1srt and last ball respectively)
'--------------------------------------------------------------------------------------
'-MULTIBALL:
'1) spell STONE (left 5 targets) to activate the stonelock.
'2) activate the stone in the kicker (kicker near the bumpers with the stone on top)
'3) repeat step 2 four times to get the multiballstart lit. But as soon as this trigger is lit the mangalores will block your way through. You will have to negociate with them first before you can reach the multiballtrigger.

'JACKPOTS: during multiball
'-3 jackpots are lit, if you it them all you will get stonelockblink lit for super jackpot.
'--------------------------------------------------------------------------------------
'-EXTRA BALL AND DOUBLEBALL MULTIBALL:
'1) the extraball will be lit after shooting 12 times through the ZORK ORBIT (the outer orbit) and LEELOO 5 times (the inner orbit), the stonelockblink will be lit for doubleball multiball
'3) 3 jackpots are lit, if you it them all you will get stonelockblink lit for super jackpot.
'2) The way to the extraballtrigger will be blocked again by the mangalores. Well, you know what to do...
'--------------------------------------------------------------------------------------
'-MULTIPLIERS:
'Hit the 6 targets (2 on the right (bumpers) and 4 on the left (outerloop left wall)) to activate/cycle from 2X to 6X
'--------------------------------------------------------------------------------------
'-HIT THE POLICE CAR:
'1) In order to destroy the police car on the right ramp, shoot one of the ramps to activate taxi light.
'2) If the taxi ramp is lit, you can shoot it to activate police ramp
'3) If the police ramp is lit, you can shoot it to activate the cab ramp and it will advance you in score.
'The police car score will increase with every ramp hit, until you get to the 1000 k, in this state every police ramp hit will destroy the police car and give you a bonus point.
'In order to hit the police ramp, you have to shoot the taxi ramp again first.
'So it is a left ramp - right ramp - left ramp - right ramp.....thing.
'--------------------------------------------------------------------------------------

'(This table is a fan reconstruction, published under the fair use and parody act, and is ditributed for free testing and educational purpose)
'Thank you Mr. rom
'if you see this i hope you like it as much as i do

'best regards
'RLR
  • Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.1 - by RLR.png
    Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.1 - by RLR.png
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Author
RLR
Downloads
148
Views
1,607
First release
Last update
Rating
5.00 star(s) 1 ratings

Latest updates

  1. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 1.2 - by RLR

    - updated space for balls to be created in the plunger kicker in order to prevent failure in...
  2. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 1.1 - by RLR

    'updated by RLR 11/04/2025 - mod version 1.1 '- added skillshot (see rules) '- added multipliers...
  3. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 1.0 - by RLR

    'updated by RLR 01/04/2025 - mod version 1.0 '- fixed, combos not added to the final score...
  4. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.9 - by RLR

    updated by RLR 31/03/2025 - mod version 0.9 '- added combos ' - 1x - 10000 ' - 2x - 20000 ' - 3x...
  5. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.8 - by RLR

    updated by RLR 26/03/2025 - mod version 0.8 '- fixed an error in the code preventing ball to be...
  6. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.7 - by RLR

    'updated by RLR 26/03/2025 - mod version 0.7 '- dmd updated for bonus poits '- audio fixes for...
  7. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.6 - by RLR

    'updated by RLR 25/03/2025 - mod version 0.6 '- added bonus poits ' - SuperJackpotHit -...
  8. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.5 - by RLR

    updated by RLR 22/03/2025 - mod version 0.5 '- fixed DMD - better now '- fixed Ouverlay - sounds...
  9. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.4 - by RLR

    'updated by RLR 16/03/2025 - mod version 0.4 - fixed DMD - not perfect but now is displaying...
  10. Rom's - 5Th Element - (fizxv3.3)_multiplayer_mod version 0.3 - by RLR

    'updated by RLR 16/03/2025 - mod version 0.3 - synchronized overlays feel free to comment, I...

Latest reviews

Great update. Love the flow of the table, inclusion of Fizx makes this feel like playing a completely new game. Added multiplayer adds to the competitive fun!
Upvote 0
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  • E @ ejrcooney:
    B2S server.exe Version 2.5.0.320 How can you make the B2SDMD stay on Visible. Make it the default instead of hidden. Did new install of 10.8 final have many tables I would have to open to change to visible instead of hidden. Any help would be much appreciated.
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  • xenonph @ xenonph:
    @ejrcooney Try right clicking on backglass with mouse pointer, and you should see B2S DMD Visibility setting at top of window.
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  • E @ ejrcooney:
    Want to make visible the default. Right now it is set on hidden.
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  • xenonph @ xenonph:
    I sent you message with pic showing where to make visible adjustment.
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