15 Slide

Shockman

appropriate at this time
Joined
Oct 26, 2004
Messages
3,199
Solutions
5
Reaction score
121
Points
90
Favorite Pinball Machine
Star Trek
15Slide

15Slide


Final

When there is a window border
-Right click on title bar for standard Windows options. Left click on bar to drag the window and edges to size. (also Windows standard)
-Mouse wheel to change puzzles.
-Right click inside the window to turn the border off.

When there is no border
-Hold the left mouse button on the top left corner to move the window.
-Mouse wheel on bottom left corner to change puzzles.
-Mouse wheel to size the window. (this works also with the border on)
-Right click inside the window to turn the border on.

The game is automatically saved. The puzzle, the state of the puzzle, the window settings, size, and position, frame color and shade.

- Left click on a tile next to an empty space to slide it.
- ESC to save and quit.
- F9 to shuffle puzzle.
- F12 to solve the puzzle.
- Press shift to cycle through the frame blending colors
- Cursor left and right to blend frame colors.
- Cursor up and down to change puzzles.

- Difficultly setting. If the window is shown, so is the difficulty setting (to the right of the window caption). The number and letter tiles, and anything added along that line is EASY. The pictures are intermediate, and the new puzzles are hard. Not only hard because the patterns produce similar looking tiles, but you can not auto solve them, and they are shuffled every time they are selected, and you will probably have little idea of what pattern they will make until you match a couple. (you will never see them in the correct order unless you do put them in it).

- The antiques ('60s) have the empty space, when solved, at the upper right, and all the others have the empty space at the lower right. There are a few ways you can put the antiques together but for the program to call it solved, it needs to be in the order shown when auto-solved.

- The hard puzzles can be scrambled, but not auto-solved, and each time you cycle to a hard puzzle it will be scrambled, regardless of the state of the others.

- The frame can cycle through tones of more colors and no longer shift from one color to another but through the shades of a single color. Press SHIFT to cycle forward through one base color (red,blue,yellow,green,orange,and white,black,and others), then cursors left and right to adjust the tone. All colors reduce to a pewter color (silver, grey, whatever you want to call it) and max out to that color more solid color ( a bit of texture remains).
 

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Last edited by a moderator:
Thanks Phil, I tested and it is great.

:appl:
 
444444444488888888888p-4

That's what my kitty said.

Thanks Bob, for testing it.

The only thing I know towards making the user be able to load pictures, is letting the user load a backdrop, and I have only did that from the editor, though I know how with a runtime script. However, I have searched and there is no 'cut sprite from background' like I thought there might be. I know I have seen that feature in an extension lib.

If I figure that out I will make a totally new version in high res and actually have the tongues and groves on the tiles and a smooth slide with multi-piece slide.
 
the cartoon graphics are very nice.


sgt bilko was a really good show- only watched a few episodes of that and car54 so far, but they're both superior to today's sitcoms IMO.
 
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