4 GB patch for Future Pinball and BAM

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Future Pinball

TerryRed

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Future Pinball is.... OLD.

Future Pinball is an older 32 bit program, which means that (by default) it's only allowed to access up to 2 GB of ram to use. Windows did this with the assumption that anyone running a 32 bit program in a 32 bit version of Windows (which can only access 4 GB total) will need 2 GB of ram for Windows and anything else running in the background.

Much has changed since 2008! Today, most everyone is using a 64 bit version of Windows, and the RAM access limitations for 32 bit apps is no longer an issue since Windows can access far beyond 4 GB of ram. So anyone who has 6 GB or more of ram (most people today have at least 8 GB or more) can make use of up to 4 GB for any 32 bit application.





MORE! Gimme MORE!

Now everyone (with 6 GB ram or higher and 64 bit Windows) can change both Future Pinball and BAM so they can access up to 4 GB now instead of 2 GB. This will allow FP much more room to breath, and have less chances of crashing for certain tables. Newer modern BAM based tables (ok, usually my releases) are getting to the point where they are pushing that 2 GB limit with Future Pinball.





Hacks not needed!

In the past (before the days of BAM) there were previous hacked versions of the FP exe that had the ability to access more ram, including the Zed 64 bit versions. To be clear, these were never "64 bit" version of FP, but they simply allowed it to access up to 4 GB of ram. The problem was, that because these were hacked / modified exe, some of them caused other issues (such as missing light flares, light flares that passed through things, invisible drop targets, wouldn't work with other programs such as DOFLinx, etc).

Today, it is always recommended to only use the original FP exe, as there is no need to use a hacked version of the FP exe. BAM has included all the extra features we would ever need.





REQUIREMENTS

- 64 bit version of Windows
- 6 GB or more of ram
- original unmodified version of Future Pinball.exe
- 4 GB patch applied to FuturePinball.exe and FPLoader.exe





4 GB Patch for 32 bit programs

Since everyone should be using the original FuturePinball.exe, how do we allow it to use up to 4 GB of ram? We use this handy little app located here:


Just download it to your Future Pinball folder, run 4gb_patch.exe, and apply it to your Future Pinball.exe and FPLoader.exe (in BAM folder and BAM-OpenVR folder if using that).

Don't worry it will backup the original files for you! This does not hack the FuturePinball.exe. It simply changes a flag on it that Windows will recognize to allow it to access up to 4 GB of ram.

That's all you need to do!


1654543819049.png





Do NOT use Windows 8 Compatibility!

In the past, previous Windows updates caused Future Pinball to crash for some people. The easy solution was to set FPLoader.exe to Windows 8 Compatibility. Newer Windows updates and newer BAM updates have long since solved that issue.

In my guides, I have only ever recommended to set this to FPLoader.exe "if having crashing issues". Since that is no longer the case, I no longer recommend that as even an option. If you are having crashing issues, update your Windows, update your GPU drivers, sound drivers, etc. (disable the Nihamic driver / services if you have them installed, as it causes problems)

I have found that enabling Windows 8 compatibility causes FP-BAM to have serious performance issues! (ball stuttering, etc) Make sure you do NOT have this set on either FuturePinball.exe or FPLoader.exe (and in BAM Open VR folder if using that)


1693758452146.png






Updating BAM

Whenever you update BAM in the future, don't forget to reapply the 4 GB patch to the new copy of FPLoader.exe!

Also, double check to be sure Widows 8 Compatibility is still enabled (only if you needed to set that to avoid crashing problems).

If when updating BAM, you actually did a full reinstall of FP and BAM (instead of just the BAM update), then you need to reapply the 4 GB patch both FuturePinball.exe and FPLoader.exe again (since you replaced the patched version you had before).

If in doubt (or having problems), just reapply the 4 GB patch both FuturePinball.exe and FPLoader.exe to be sure!





Anti-Virus / Defender

It's possible that this new patched file may get flagged depending on how your anti-virus / Windows Defender is setup. This is not uncommon when applying a patch / modification to a Windows program. Most people have no issue, but some have said they needed to add exceptions to the Future Pinball folder to be able to apply the 4 GB patch.





Seems to work fine with other apps that are used with Future Pinball

There was concern in the past that running a hacked version of the FuturePinball.exe would not allow other programs such as DOFLinx, FutureDMD, FP Intercept, etc to work correctly. We are not using those with this patch. We are using the original FP exe.

Since applying this 4 GB patch, I have had no problems getting the following to run in any mode (desktop, arcade/cabinet mode, vr, etc)

- DOFLinx
- DOF for PinEvent
- Pinup Player for PinEvent
- PUP DMD and PUP Stream for PinEvent
- DMDExt (for mirroring FP DMDs to real or LCD monitors)
- all BAM features
- VR





BIG Tables coming out in the future will need this!

I can tell you that I will now most likely be using more than the 2 GB limit on some of my future releases such as Star Wars DSA: Galactic Edition, Silent Hill and RetroFlair 2.

So you may as well update Future Pinball and BAM to allow it to use 4 GB now. :)


Let me know if you experience any issues with using this 4 GB patch!
 

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Nice and sweet! Thanks! :cheers:
 
Terry, you Canadian fella..

Whatafella!
 
I hate the idea of my 16GB of RAM sitting there, idle. Thanks for a new way to protect my investment, Terry.
 
Keep getting a run time error Installed the 4 GB patch and set to windows 8 Compatibility setting
 
Keep getting a run time error Installed the 4 GB patch and set to windows 8 Compatibility setting

Defender or Anti Virus may be blocking / restricting the file.
 
Star Wars: Death Star Assault 1.1 works and 1.6 just not GALACTIC EDITION
plus Thanks for your help and the games are awesome :cheers:
 
Never mind I had to readd the patch to future exe, and it worked BUT THANKS AGAIN FOR YOUR HELP AND GREAT GAMES YOU guys' ROCK :clap:
 
Awesome Terry. Do you know if Rav will update the 2 in 1 installer package to incorporate the 4GB patched exe's? Might be useful for new comers getting on the FP fun or simply those getting back onto it.
 
I don't think he would do that as that means FP.exe would be modified and for legal purposes it can't be distributed that way.
 
You aren't really modding the FP exe. You are just changing a flag on the file that Windows will recognize. The actual program itself isn't being modified.

A possible problem is that by patching the FP exe and FPLoader.exe, you now allow it access up to 4 GB. For users running on a 32 bit OS that means the FP exe could possibly access and use too much ram and not leave enough for Windows to run correctly (since you can only access 4 GB total for both Windows and any apps running).

At least... that's my theory. @ravarcade would know better.
 
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You bring up a good point Terry for 32bit OS's. I think we could go around that problem by having two packages, one 32bit (the normal current package), and the other 64bit (RAM patched exe's).

That is if Rav would want to do this but I think it should be simple and not time consuming.

However AnonTet might be also right for the legal issue. By changing the exe to use more ram, you are indeed modifying original code and how it behaves. But it could be fine if we think of it as a mod. Your not appropriating code for another use, or changing the purpose of the software for what it was originally made for, you are just fixing it. So in that sense I think it should be fine. Still for Rav to decide though but it would make it easier for anyone new wanting to play FP/Bam with future tables that require more ram.
 
Did anyone notice twilightzone v103 crashes if you use a patched exe?
i have tried everything, i didnt examine the script but does anyone know whats causing this? it doesnt crash per say like a red scripting error, it just closes out. admin mode doesnt change anything. its not my system, ive tried it on 4 different installs and different computers.
better yet could someone please update this awesome table?
wish slam would release his updates. he only releases videos on how good his tables are but we dont get to play them :(
 
Did anyone notice twilightzone v103 crashes if you use a patched exe?
i have tried everything, i didnt examine the script but does anyone know whats causing this? it doesnt crash per say like a red scripting error, it just closes out. admin mode doesnt change anything. its not my system, ive tried it on 4 different installs and different computers.
better yet could someone please update this awesome table?
wish slam would release his updates. he only releases videos on how good his tables are but we dont get to play them :(
Hey hellrzr2k1,

I Just tried the non-rotated table and I was able to run it fine for a couple of minutes with both FPLoader.exe and FuturePinball.exe patched with the 4GB patch.

I am using Windows 11 with the following settings:
Future Pinball.exe: no admin mode, no compatibility mode, no DPI override.
FPLoader.exe: admin mode is ON, compatibility mode ON and set to Windows 7, Override high DPI scaling behavior is ON and set to Application (I have a 4k monitor set to 150% scaling)
BAM.dll version is 1.5.357


I use folders for my tables and I do not use the scripts or libraries folders. I paste the library files and scripts into the table folder so you see this in the Twilight Zone 1.03 folder:
1675560628203.png
So I've moved the Dimension_Musica.fpl from one of the folders. The ZIP must stay zipped.

These are my video settings:

1675560789705.png

I suggest we move this conversation outside of the 4GB patch thread and into another help thread or the Twilight table thread as for now, I do not think it is related to the patched exes.

Hope this helps.
 
no crash here with the rotated version. I did have to change some keys in the script as they clashed with my flippers assignments though.
I will have to check.
Regarding .fpl files i'm using the same as Runner.

I don't run as admin or have any compatibility mode. pure win11 fploader.exe call.

Make sure you have latest BAM (357) and you have patched both future pinball.exe AND fploader.exe
 
It plays fine on my PC. I ran the patch again on both the FP and FPloader exe's just to be sure I had it set up.

I am using Windows 11 with the following settings:
Future Pinball.exe: no admin mode, no compatibility mode, DPI override is set to application.
FPLoader.exe: admin mode is off, compatibility mode off, Override high DPI scaling behavior is off.
Using BAM 357
Do I have this set up wrong? It seems to work for me.

I haven't played it in a while. I think it plays pretty cool. I didn't realize I set it up to play so fast. It may not be very realistic compared to FizX but it is pretty fun.
 
only thing i do is dpi to aplication on fp.exe.
i could try the other settings, but this is the only table so far.
i run everything on high accept i turn off gameroom, i dont use power of 2 , compression etc..
ive tries med settings. hmmm. i dont think im using a rotated version and other versions work.
and other fp.exe files work, just not any patched ones or the one with the fp logo on the loading screen...
if i figure it out and narrow it down ill let you all know.
thanks for a rapid reply.
somene please redo this table. its a great one
 
ok clarify. I have about 8 different fp.exe files.
The patched version works
the patched version that got rid of the future pi9nball logo when the table is processing the table crashes during processing the first few seconds.
i tried a couple versions of the patched no loading logo and they all do it.
its not bam dpi etc etc... or other tables would crash, new install ryzen 5 3600 , gtx 1070ti black 8gb 32gb ram 1tb nvme, does it on a i5 4650 and aldo a old amdfx 8350, win 10 win10 enterprise and win 11.
not a huge issue just wondering what is making it crash..
 
I am currently using Version 2.4 of the alternate FP exe file that is available here:


It is known that the alternate exe files can make front ends crash as I point out in the posting above. I am not using any front ends of any kind on FP/BAM and have successfully run all the alternate exe files on my system although I have not tried all of them on Twilight Zone (just Version 2.4 that is patched).

If you have not read the posting above, there are other methods available that remove FP logos. If you are experiencing crashes, just use the default fFP exe file and remove the logos as I describe in the other post.
 
I am currently using Version 2.4 of the alternate FP exe file that is available here:


It is known that the alternate exe files can make front ends crash as I point out in the posting above. I am not using any front ends of any kind on FP/BAM and have successfully run all the alternate exe files on my system although I have not tried all of them on Twilight Zone (just Version 2.4 that is patched).

If you have not read the posting above, there are other methods available that remove FP logos. If you are experiencing crashes, just use the default fFP exe file and remove the logos as I describe in the other post.
not the logo on the table in the corner the huge future pinball logo while the table is processing gfx and sounds
i rub fploader straight from file explorer, no frontend... no shit running in back ground etc.
so it seems it only crashes when using a no logo version exe, patched or unpatched.


this is the latest 1.9.1.2013.25 x64 loading logo removed
 
not the logo on the table in the corner the huge future pinball logo while the table is processing gfx and sounds
i rub fploader straight from file explorer, no frontend... no shit running in back ground etc.
so it seems it only crashes when using a no logo version exe, patched or unpatched.


this is the latest 1.9.1.2013.25 x64 loading logo removed
Yeah I wouldn't use that file. Just use the default Future Pinball.exe.
 
not the logo on the table in the corner the huge future pinball logo while the table is processing gfx and sounds
i rub fploader straight from file explorer, no frontend... no shit running in back ground etc.
so it seems it only crashes when using a no logo version exe, patched or unpatched.


this is the latest 1.9.1.2013.25 x64 loading logo removed

I don't think you read the following line in my linked posting:

"To remove the Future Pinball logo from the table loading screen, download the third attachment to this topic (default.zip). Do not extract the ZIP file. Save the file as is to the following folder:

C:\Games\Future Pinball\BAM"

Alternate exe files may or may not make FP crash. It doesn't on mine but there are no guarantees that it won't make FP crash on other PCs. I can however guarantee that the zip file on the linked posting will remove the logo from the table loading screen on your PC and it won't crash.
 
not the logo on the table in the corner the huge future pinball logo while the table is processing gfx and sounds
i rub fploader straight from file explorer, no frontend... no shit running in back ground etc.
so it seems it only crashes when using a no logo version exe, patched or unpatched.


this is the latest 1.9.1.2013.25 x64 loading logo removed

I tried your version of the FP.exe and it does make Twilight Zone crash on my PC. ...So try Version 2.4 from my download link above which might work or follow my directions to save the zip file to your BAM folder as I discussed previously.
 
If you don't want any problems... simply don't use any version of FuturePinball.exe except the normal version, and have both FuturePinball.exe and FPLoader.exe patched for 4 GB. DO NOT use other versions. It's not worth the wasted time and problems you will eventually have.

If you want to replace the FP logo completely with no logo on loading, etc.... then you need to do so with a default.zip file of the default FP assets (placed in the BAM folder, you can get this from BAM web site). In the default.zip file, you need to replace all image files that have the FP logo with a transparent image instead. You can also combine the contents of the FizX 1K Ball model default.zip with this file (overwrite the model files with the FizX model files).
 
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