- Joined
- Aug 24, 2004
- Messages
- 4,066
- Solutions
- 17
- Reaction score
- 591
- Points
- 140
- Favorite Pinball Machine
- Titanic Hospital
It occurred to me.
In past versions of VP, did the flippers have a Z-axis?
I'm remembering back in the days when the ball was passing through the Ramps, apparently a Z-Axis error, and I'm trying to remember if the Flippers have always had a .Height parameter or was the Flipper.Height parameter added recently in the last several years?
I've seen "ball though flipper" errors on older Flash pinball games. They did not use a Z-Axis. Instead, they used 2D Control Map imaging for collision detection, as a hidden second image of a Ramp, etc., even as the ball is active on a virtual Z-Axis table slope.
I've been trying with no luck to run an older version of VP and have the ScoreText.Text = LeftFlipper.Z
On VP8.1 it will display as ScoreText.Text = LeftFlipper.Height, though that will not necessarily account for the base height of the flipper relative to the ActiveBall.Z position.
In past versions of VP, did the flippers have a Z-axis?
I'm remembering back in the days when the ball was passing through the Ramps, apparently a Z-Axis error, and I'm trying to remember if the Flippers have always had a .Height parameter or was the Flipper.Height parameter added recently in the last several years?
I've seen "ball though flipper" errors on older Flash pinball games. They did not use a Z-Axis. Instead, they used 2D Control Map imaging for collision detection, as a hidden second image of a Ramp, etc., even as the ball is active on a virtual Z-Axis table slope.
I've been trying with no luck to run an older version of VP and have the ScoreText.Text = LeftFlipper.Z
On VP8.1 it will display as ScoreText.Text = LeftFlipper.Height, though that will not necessarily account for the base height of the flipper relative to the ActiveBall.Z position.