TerryRed
Pinball Master
- Joined
- Feb 11, 2020
- Messages
- 2,275
- Solutions
- 9
- Reaction score
- 2,765
- Points
- 145
- Favorite Pinball Machine
- My Virtual Pinball Cabinet
Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.0)
COMING SOON!
A sneak peek of all the updates, new features and full gameplay
The classic Future Pinball Aliens Legacy Pinball table started long ago around 2010 as an original design by David Eisner, then later updated by Destruk, Pinballwzd, Steve Paradis and Tom Niwinski.
After that, the table was updated many times by SLAMT1LT (ULTRA, HARDCORE, Ultimate / Bad Ass, etc). Years later, he updated the table with a massive awesome update for his Ultimate Pro version to the point where its almost a different table.
(Ultimate Pro 1.03 version)

Once I played the FP Ultimate Pro table, I was blown away, and it has become one of my favorite all time tables. BAM has had many new updates and new features added since the original Ultimate Pro table was released years ago. I love the Alien movies, so I really wanted to add my own bit of flair to this amazing table.
I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update). I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, and more.
I added some new features, new models, new changes, and more. This makes an already great game look / sound / play absolutely amazing. I love it!
Who made it?
David Eisner: original FP Design and Concept
SLAMT1LT: Ultimate Pro 1.03 update
TerryRed: Game Over, Man / PinEvent Lite / FizX updates
David Eisner : original build
SLAMT1LT : Ultimate Pro 1.03 table update, coding, artwork, audio design, videos, VFX, Motion Tracker animation
David Eisner : Additional audio design (Mother voice)
Steve Paradis : Alien creature and NOSTROMO models
Wild : Sentry Gun toy
TerryRed : "Game Over Man" update, PinEvent Lite, FizX, coding, lighting, shadows, art, models, table updates
- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade
Game Over, Man - PinEvent Lite - FizX - Table updates - by TerryRed
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- added new static desktop camera options (can be toggled during attract, or set in script)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated lighting and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flasher that triggers during various events
- converted DMD and related code from 128x16 to 128x32
- added new option to display video screen on the apron (cabinet / vr mode only)
- updated spinner toy and code to use Wecoc's spinner code
- added new bump mapped jewel images for arrow inserts
- updated plastics art
- added new Backglass art and grill for 128x32 DMD
- new apron layout, new apron art, new launch and action lights on the apron
- new animated Ripley model
- new table models (bumper eggs, motion tracker, rifle, face hugger)
- new gameroom models (face hugger topper, alien, alien queen)
- positioned motion tracker hologram on new motion tracker model
- new animated explosion effect for when ship explodes
- new options for second stage flippers
- new options for changing G.I. colours
- new options for changing the FP DMD colours
- various other updates and fixes
PinEvent Lite
These are table updates from TerryRed that will have all PinEvent V2 features with the exception of a couple of things:
Why bother with a PinEvent Lite update instead of making it a PinEvent V2 table to begin with?
"Game Over, Man" new updates and features
desktop view - updated plastics art

cabinet view - video screen on apron option (cabinet and vr mode only)

bump mapped insert arrows

apron - new art, new lights for action and launch

motion tracker - new model, relocated hologram, relocated player icon and balls / counter display

rifle model and flasher in plunger lane

Ripley animated model

alien egg pod bumpers, face hugger model, rotating beacon flasher light

power cut - updated lighting, plastics, game room

explosion animation

new backglass art
new 128x32 DMD (instead of 128x16) - DMD colours can be changed to orange, green, blue

facehugger topper

alien in game room

alien queen in game room

G.I. colours can be changed for the upper playfield and lower playfield separately (natural, blue, green)






All the G.I. colour combinations can be toggled during attract mode, or in TABLE OPTIONS

COMING SOON!
A sneak peek of all the updates, new features and full gameplay
The classic Future Pinball Aliens Legacy Pinball table started long ago around 2010 as an original design by David Eisner, then later updated by Destruk, Pinballwzd, Steve Paradis and Tom Niwinski.
After that, the table was updated many times by SLAMT1LT (ULTRA, HARDCORE, Ultimate / Bad Ass, etc). Years later, he updated the table with a massive awesome update for his Ultimate Pro version to the point where its almost a different table.
(Ultimate Pro 1.03 version)

Once I played the FP Ultimate Pro table, I was blown away, and it has become one of my favorite all time tables. BAM has had many new updates and new features added since the original Ultimate Pro table was released years ago. I love the Alien movies, so I really wanted to add my own bit of flair to this amazing table.
I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update). I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, and more.
I added some new features, new models, new changes, and more. This makes an already great game look / sound / play absolutely amazing. I love it!
Who made it?
David Eisner: original FP Design and Concept
SLAMT1LT: Ultimate Pro 1.03 update
TerryRed: Game Over, Man / PinEvent Lite / FizX updates
David Eisner : original build
SLAMT1LT : Ultimate Pro 1.03 table update, coding, artwork, audio design, videos, VFX, Motion Tracker animation
David Eisner : Additional audio design (Mother voice)
Steve Paradis : Alien creature and NOSTROMO models
Wild : Sentry Gun toy
TerryRed : "Game Over Man" update, PinEvent Lite, FizX, coding, lighting, shadows, art, models, table updates
- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade
Game Over, Man - PinEvent Lite - FizX - Table updates - by TerryRed
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- added new static desktop camera options (can be toggled during attract, or set in script)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated lighting and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flasher that triggers during various events
- converted DMD and related code from 128x16 to 128x32
- added new option to display video screen on the apron (cabinet / vr mode only)
- updated spinner toy and code to use Wecoc's spinner code
- added new bump mapped jewel images for arrow inserts
- updated plastics art
- added new Backglass art and grill for 128x32 DMD
- new apron layout, new apron art, new launch and action lights on the apron
- new animated Ripley model
- new table models (bumper eggs, motion tracker, rifle, face hugger)
- new gameroom models (face hugger topper, alien, alien queen)
- positioned motion tracker hologram on new motion tracker model
- new animated explosion effect for when ship explodes
- new options for second stage flippers
- new options for changing G.I. colours
- new options for changing the FP DMD colours
- various other updates and fixes
PinEvent Lite
These are table updates from TerryRed that will have all PinEvent V2 features with the exception of a couple of things:
- DOF (direct output framework) support will be very basic. No custom lighting and effects tailored to the specific table
- there will be no PUPDMD / videos / modern text (pup-pack will just have a basic backglass / speaker panel)
- no PUPStream support (there will be nothing to stream / display)
- cabinet users will need to use dmdext.exe to mirror the FP DMD to their external display / real DMD
Why bother with a PinEvent Lite update instead of making it a PinEvent V2 table to begin with?
- I am VERY busy working on my own original tables like Silent Hill which can take many months to complete
- doing my own custom DOF configs and a complete modern pup-pack (with videos, modern text, etc) can take weeks to complete for just one table
- without those features, I can do very nice modern table updates of my favorite FP tables in a short amount of time
- the intent is to eventually update all PinEvent Lite tables to be PinEvent V2 in the future with better DOF and a new pup-pack (with videos, modern text, etc)
- these table updates will get out there quicker for everyone to enjoy (while I still work on my own original tables)
"Game Over, Man" new updates and features
desktop view - updated plastics art

cabinet view - video screen on apron option (cabinet and vr mode only)

bump mapped insert arrows

apron - new art, new lights for action and launch

motion tracker - new model, relocated hologram, relocated player icon and balls / counter display

rifle model and flasher in plunger lane

Ripley animated model

alien egg pod bumpers, face hugger model, rotating beacon flasher light

power cut - updated lighting, plastics, game room

explosion animation

new backglass art
new 128x32 DMD (instead of 128x16) - DMD colours can be changed to orange, green, blue

facehugger topper

alien in game room

alien queen in game room

G.I. colours can be changed for the upper playfield and lower playfield separately (natural, blue, green)






All the G.I. colour combinations can be toggled during attract mode, or in TABLE OPTIONS

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