Hi guys
I've just written a simple bit of code for analogue nudging, and I've uploaded it as a demo. Here's my readme on it:
I've always found that the nudging in VP lacks a certain amount of subtlety, so I've written some code that hopefully improves this a bit, by making the nudging a little more analogue.
Using a timer, the script measures the fraction of a second between the key up and key down of a nudge press, and uses this to determine how hard to nudge the ball. Now, if you tap the key very lightly, it will nudge the table slightly, whereas if you bang the key down, the extra few tenths of a second this takes up will mean you bang the table slightly harder.
I've also set up a system that means that if you press combine left nudge or right nudge with the central nudge, you will get a diagonal nudge.
Feel free to use it wherever you wish, just give me a credit, thanks
Highrise
I've just written a simple bit of code for analogue nudging, and I've uploaded it as a demo. Here's my readme on it:
I've always found that the nudging in VP lacks a certain amount of subtlety, so I've written some code that hopefully improves this a bit, by making the nudging a little more analogue.
Using a timer, the script measures the fraction of a second between the key up and key down of a nudge press, and uses this to determine how hard to nudge the ball. Now, if you tap the key very lightly, it will nudge the table slightly, whereas if you bang the key down, the extra few tenths of a second this takes up will mean you bang the table slightly harder.
I've also set up a system that means that if you press combine left nudge or right nudge with the central nudge, you will get a diagonal nudge.
Feel free to use it wherever you wish, just give me a credit, thanks
Highrise