WIP BAM FizX FP Blade Runner - Replicant Edition

Future Pinball

TerryRed

Pinball Master
Joined
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Favorite Pinball Machine
My Virtual Pinball Cabinet
Blade Runner - Replicant Edition

(PinEvent Lite, FizX v3.0) (Future Pinball - BAM)

Coming very soon!


SLAMT1LT's original table captures the visuals, sounds and atmosphere of this sci-fi classic. I really wanted to add my own bit of flair to this amazing table.

I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update). I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, and more. I added some new features, some fixes and new options for difficulty, etc. This makes an already great game look / sound / play absolutely amazing. I love it!

==================================

Who made it?

SLAMT1LT : ULTIMATE Pro (original table build, code, rules, audio, art, videos, layout)

TerryRed : Replicant Edition (PinEvent Lite, FizX, SSF, DOF, lighting, shadows, art, table updates, code updates, art adjustments, etc)

- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade

==================================

Replicant Edition (PinEvent Lite - FizX - Table updates) by TerryRed

- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- removed old EM kickers in bumpers (no longer needed)
- updated lighting (headlight spotlight) with Spinner (flying police car)
- added easing to Spinner (flying police car) miniplayfield to give it smooth movement
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated lighting and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- extended spinner alarm time to around 12 secs (instead of 6 secs)
- added option to specify Range Timer duration in TABLE OPTIONS
- converted DMD and related code from 128x16 to 128x32
- added new HUD frame for 128x32 DMD, added new Backglass art for 128x32 DMD
- added new option to display video screen on the apron (cabinet / vr mode only)
- moved GUN targets and drop targets up to give more room (to hard to hit with new correct flipper angles)
- updated playfield and plastics art to accomodate GUN Target changes
- added new insert jewel images and decals
- various other fixes


screenshot - desktop.png

screenshot 5.png


screenshot 1.png


screenshot 3.png


screenshot 2.png


screenshot 4.png


screenshot - cabinet.png
 
Last edited:
Table is now available!

 
Thank you Terry!!!
 
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