Neo
Pinball Nudger
- Joined
- Dec 30, 2004
- Messages
- 112
- Reaction score
- 62
- Points
- 35
- Favorite Pinball Machine
- Medieval Madness
Hey all, here's a look at my current pintable I've been working on the past few months, Crazy Cats Demo Derby.
Crazy Cats is my second table for VPX. It's intended as an 80s Williams System-9 style game with LED score displays as well as a running jackpot on the backglass. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.
The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball. The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then you put the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can score the running Heat Jackpot on the jackpot display.
Complete two Heat Multiballs and go through the Stages to set up the table for the 4-ball Feature Heat. Score 2 Heat Jackpots during the Feature Heat to light the Trophy that must be collected before losing the ball. The Trophy currently scores 1,000,000 points plus the total of all main jackpots scored during all multiballs (50,000-point jackpots or higher) in Heat 1, Heat 2, and the Feature Heat (I may change what goes into the Trophy award prior to release). The maximum award for the trophy is currently 8,000,000 points (also something I may change prior to release). There are also two other multiballs to play (a 2-ball called Salvage Multiball and a 3-ball called Boogie Multiball) that have score objectives and can help build the Heat Jackpot..
Hopefully I am able to convert this basic demo-derby idea into a fun-to-play pinball.
By design, the table has 7-digit score displays, but score rollovers are very possible in the right conditions. The table will accurately retain the player's true score internally for purposes of high scores and stats in the event the player's score exceeds 9,999,990 points.
Pretty much all the code and functions are done at this point. I still have testing and debugging/tweaking/adjusting still to do. I'm also still thinking of things to possibly add. Currently I'm looking at releasing sometime this summer.
Take Care
Crazy Cats is my second table for VPX. It's intended as an 80s Williams System-9 style game with LED score displays as well as a running jackpot on the backglass. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.
The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball. The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then you put the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can score the running Heat Jackpot on the jackpot display.
Complete two Heat Multiballs and go through the Stages to set up the table for the 4-ball Feature Heat. Score 2 Heat Jackpots during the Feature Heat to light the Trophy that must be collected before losing the ball. The Trophy currently scores 1,000,000 points plus the total of all main jackpots scored during all multiballs (50,000-point jackpots or higher) in Heat 1, Heat 2, and the Feature Heat (I may change what goes into the Trophy award prior to release). The maximum award for the trophy is currently 8,000,000 points (also something I may change prior to release). There are also two other multiballs to play (a 2-ball called Salvage Multiball and a 3-ball called Boogie Multiball) that have score objectives and can help build the Heat Jackpot..
Hopefully I am able to convert this basic demo-derby idea into a fun-to-play pinball.
By design, the table has 7-digit score displays, but score rollovers are very possible in the right conditions. The table will accurately retain the player's true score internally for purposes of high scores and stats in the event the player's score exceeds 9,999,990 points.
Pretty much all the code and functions are done at this point. I still have testing and debugging/tweaking/adjusting still to do. I'm also still thinking of things to possibly add. Currently I'm looking at releasing sometime this summer.
Take Care