well yes DUNE why not... I was inspired by VP, but all the 3d models were found on the internet. apparently found in the same place. TGA format which apparently works well on the transparency side. In short I am on the alfa 078 version so 78 save with 8,482Ko and already the head turns and ejects the ball... pretty cool. video to come ...
For those who are interested, I will explain how I manage to integrate light with sound for a better atmosphere.
1- I try to know where the triggered elements will be in the audio source and to know the number of timers to use.
2-I note in milliseconds in audacity or its chosen triggers after the expiration of the timer. Create the timers in FP with the millisec.
3-Trigger all the timers at the same time and set the lights with the number of millisec required which corresponds to the time interval between the timers after expiration.
We now know the release date of DUNE Part 3, so I should be publishing a 1.0 version of Dune for release. Which gives me plenty of time to finish it by then. I give 1-2 hours every morning, and occasionally a rush on Sundays.
We now know the release date of DUNE Part 3, so I should be publishing a 1.0 version of Dune for release. Which gives me plenty of time to finish it by then. I give 1-2 hours every morning, and occasionally a rush on Sundays.
latest update of the alpha version V050 which is already about 80 MB with almost all the sounds added. Despite everything everything really works without asking too many resources. Ideal for those who have a small config. I programmed the "nuge" which is often forgotten or simply not used by players. Correct the ball return which is not finished either, add a plastic, re-center the head... In short 3 modes with a different atmosphere, a warszone to win the modes, it continues
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