High Speed v1.1 Released

PacDude

Pinball Wizard
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High Speed v1.1 is now available at ShivaSite:

http://www.shivasite.com/tables/vpinmame/HighSpeed_1-1.zip


Table Notes:
==========
-Press F6 for Options Menu during the game

-Note that this table has no relation to any other versions of High Speed for Visual Pinball. It was made from scratch by me alone.

- The only place this table (or any future mods thereof) are NOT authorized to be carried is at AJ's "VPF" file server. His message board site (VPF) is run by a staff that still censor free speech and have banned me, apparently out of personal dislike since I broke no board rules there. Leave your tables unlocked and share with others and they will share with you!

-Mods are allowed (as usual with my releases), but please label your tables as such, both in this table info section and the table and zip file names and please leave my original credits intact.

-I recommend that if you feel this table is worthwhile to play and that you'd probably pay money to play it if it were commercial that you consider making a donation to a reputable charity (I recommend the Salvation Army) . Remember that not everyone is as well off as you are to have a computer to play games on. Some people don't even have basic needs in this world like food and shelter. Obviously, this is just a voluntary request by the table author who'd like to see some good come out of his time that he donated for free to recreate this table for the pinball community. Even if you don't like the game, consider donating anyway. You'll feel better about yourself.

High Speed Options Menu Settings:
-------------------------------------------------

Country Dips: Dip Switch Setting by Country

Disable Menu:
----------------------

GI Plastic Effects - Turn off any Drop Wall based GI (General Illumination) Effects for plastics. This should save some CPU time or you might want to use it if you find the flashing effects annoying (disabled by default due to high cpu requirements).

GI Playfield Effects - Turn off any Drop Wall based GI (General Illumination) Effects for the playfield. This should save MAJOR CPU time or you might want to use it if you find the flashing effects annoying. Use this option if you are getting jerky ball movement when the GI effects flash during play (disabled by default due to high cpu requirements).

Police Light - This disables the flashing beacon effect that resides on top of the backbox on the real machine (you see the lights project on the back wall of the game room here). This could save CPU time on a slow machine or if you find it distracting. It won't disable right away if the beacon is already running during the game. It wil have to shut off first.

Yield Time - Turns off the Yield Time check in the script whereby Vpinmame 1.20 or greater gets yield time applied to it, which helps smooth the gameplay on most computers. Other (usually faster) computers will perform worse with it on and so it should be disabled if you get choppy gameplay. This requires an exit and restart for it to take effect. If you get choppy gameplay with it on and off you probably either have a slow computer or something else is wrong in your setup.

Enable Menu:
----------------------
PD_CPU - Prototype extra CPU chip. Some say this little known chip was left out of production models because the desiger thought the machine somehow became haunted with little gremlins when it was enabled.

Rev History:
==========
V 1.0 - First Public Release
V 1.1 - Changed Flashers To Reel based ones
for more realism
- Added new rails and locksbars (available
from image editor; medium is new default)
- Added a few new sounds
- Changed a few textures
 
Top recreation/update, just brilliant, 1st game beat my best, just shy of 8 million. :)

Top Stuff!

Thanks!
 
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