How do I adjust the Sling's power?

Slippery Jim

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I have been using the "Diverter models" as slingshots like in the all in one table, but I find them a little lacking in power. How can I adjust the force?
 
Try adjusting their Swing Angle, and how close they are to the Sling rubber. Also, you can try to adjust the FizX Sling Sensitivity.
 
I think the best way is to adjust the diverter omega that is in the XML that is saved into the script. Omega is the same thing as strength. See the line from the script below:

' <diverter mass="1000000.0" omega="35.0"></diverter>

You can adjust the 35 to change the strength. According to JLou, the invisible rubber posts are unaffected by the settings in the XML. If there are other diverters on the table, the changes will affect them, but to my thinking, diverters don't need a strength adjustment to change the path the ball takes on the table. I am uncertain why diverters were ever given an omega adjustment in the first place (maybe to change how fast they operate?). Don't try changing the slingshot settings in the XML. I have tried that with poor results.

I have tried adjusting the Swing Angle on the diverter but it doesn't seem to help all that much although it does change it a little. I haven't tried changing how close diverters are to the Sling rubber. I assume the further the diverter is away from the rubber, the weaker it becomes.
 
Thanks TerryRed! Adjusting the Omega to 50 has made a world of difference. It is now very close to my real machine's sling behavior and power

 
The ball-rolling sound seems excessively loud to me. The slings look good.
 
yeah, I will have to turn that down, I think I will wind back the slings just a little. Did you see the sling hurled the ball up the horseshoe? It can happen, but it is extremely rare, I have only seen that happen maybe a dozen times on the real machine
 
after a bit of testing I am convinced an Omega setting of 40 is more realistic than 50 or 35
 
I find the default FizX diverter slingshot strength to be just-right for most situations.

I was adapting Knight Rider with FizX Lite, and ran into an issue with mini-slingshots on an upper playfield, where I found diverters didn't work very well, because the slingshots were so small. My choices are two either use one diverter per slingshot, or to use the older non-dynamic slingshot behavior. The slingshots on the upper playfield should be weaker than the ones near the drain. At the moment I'm just experimenting with using them with the older slingshot behavior.
 
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