TerryRed
Pinball Master
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- Feb 11, 2020
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********** How to Add Pinup Player and PuP-Pack support to a Future Pinball table **********
by TerryRed
What will this do?
- this will add support for Pinup Player and PuP-Packs to any Future Pinball table
- it will start a PuP-Pack, and trigger events on the PuP-Pack from table script commands (to play videos, music, etc on the PuP display windows)
What will this not do
- this does NOT include support for the PUPDMD framework
- it won't display a PuP-Pack on a texture in a Future Pinball table (like PUP Stream on a PinEvent table)
What is needed?
- the latest version of BAM
- latest version of Pinup Player
What this does NOT use?
- this does NOT use or require the PinEvent vbs files
- this does not use or require DOFLinx
PinEvent
- this is not the same as TerryRed's PinEvent tables
- Please, DO NOT use the name PinEvent when using this code, or when adding Pinup Player support to a FP table
PinEvent = TerryRed's FP tables / mods and pup-pack releases only
****** How to do it ******
Copy the code below to the script of any Future Pinball table under Option Explicit
Make sure you replace FP_PUP_PACK in the above code with the name of your PuP-Pack folder in the PUPVideos folder
****** PUPEVENT COMMAND ******
Use the pupevent command throughout your table script to trigger the Exxx events on your PuP-Pack
pupevent(EventNum)
EventNum = PuP Exxx trigger from PuP-Pack
Example:
pupevent 102
This will trigger E102 from the PuP-Pack
****** PUP-PACKS ******
For information on "the basics" of how of how to create a PuP-Pack, read here:
...and you can watch this video. It's a bit outdated, but the basics are the same. You are only using Exxx triggers for FP tables.
Those are the essentials you need to get started.
To be CLEAR... I am NOT giving support for this! All the essential info you need is provided. Do the work!
Again, please do NOT use the name PinEvent when referring to adding PuP to a FP table. The name PinEvent is used only for TerryRed releases.
Thank you.
by TerryRed
What will this do?
- this will add support for Pinup Player and PuP-Packs to any Future Pinball table
- it will start a PuP-Pack, and trigger events on the PuP-Pack from table script commands (to play videos, music, etc on the PuP display windows)
What will this not do
- this does NOT include support for the PUPDMD framework
- it won't display a PuP-Pack on a texture in a Future Pinball table (like PUP Stream on a PinEvent table)
What is needed?
- the latest version of BAM
- latest version of Pinup Player
install_guide [PinUP Virtual Pinball System]
www.nailbuster.com
What this does NOT use?
- this does NOT use or require the PinEvent vbs files
- this does not use or require DOFLinx
PinEvent
- this is not the same as TerryRed's PinEvent tables
- Please, DO NOT use the name PinEvent when using this code, or when adding Pinup Player support to a FP table
PinEvent = TerryRed's FP tables / mods and pup-pack releases only
****** How to do it ******
Copy the code below to the script of any Future Pinball table under Option Explicit
Code:
'/////////////////////// iCOM BAM PLUG-IN - USE COM OBJECTS ////////////////////////////
' The iCOM plug-in for BAM must be installed and enabled in the BAM Plug-ins menu!
' This will allow programs such as DOF, Pinup Player, and more to work directly with Future Pinball.
Dim icom : Set icom = xBAM.Get("icom") ' "icom" is name of "icom.dll" in BAM\Plugins dir
Function CreateObject(className)
Set CreateObject = icom.CreateObject(className)
End Function
'///////////////////////////////////////////////////////////////////////////////////////
'//////////////////// PINUP PLAYER: STARTUP & CONTROL SECTION //////////////////////////
' This is used for the startup and control of Pinup Player
Dim usePUP
Dim cPuPPack
Dim PuPlayer
Dim PUPStatus
PUPStatus=false
Sub PuPStart(cPuPPack)
If PUPStatus=true then Exit Sub
If usePUP=true then
Set PuPlayer = CreateObject("PinUpPlayer.PinDisplay")
If PuPlayer is Nothing Then
AddDebugText "PUP is not installed"
usePUP=false
usePUP_SSF=false
PUPStatus=false
Else
PuPlayer.B2SInit "",cPuPPack 'start the Pup-Pack
PUPStatus=true
AddDebugText "Start PUP"
End If
End If
End Sub
Sub pupevent(EventNum)
if PUPStatus=false then Exit Sub
if usePUP=false then Exit Sub
PuPlayer.B2SData "E"&EventNum,1 'send event to Pup-Pack
End Sub
' Usage: pupevent(EventNum)
' EventNum = PuP Exxx trigger from PuP-Pack
' Example:
' pupevent 102
' This will trigger E102 from the PuP-Pack
'///////////////////////////////////////////////////////////////////////////////////////
'////////////// START PUP-PACK ////////////////
usePUP = true ' enable Pinup Player
cPuPPack = "FP_PUP_PACK" ' name of the PuP-Pack in the PuPVideos folder for this table
PuPStart(cPuPPack) ' check for PuP - If found, then start Pinup Player / PuP-Pack
'//////////////////////////////////////////////
Make sure you replace FP_PUP_PACK in the above code with the name of your PuP-Pack folder in the PUPVideos folder
****** PUPEVENT COMMAND ******
Use the pupevent command throughout your table script to trigger the Exxx events on your PuP-Pack
pupevent(EventNum)
EventNum = PuP Exxx trigger from PuP-Pack
Example:
pupevent 102
This will trigger E102 from the PuP-Pack
****** PUP-PACKS ******
For information on "the basics" of how of how to create a PuP-Pack, read here:
pup_capture [PinUP Virtual Pinball System]
www.nailbuster.com
...and you can watch this video. It's a bit outdated, but the basics are the same. You are only using Exxx triggers for FP tables.
Those are the essentials you need to get started.
To be CLEAR... I am NOT giving support for this! All the essential info you need is provided. Do the work!
Again, please do NOT use the name PinEvent when referring to adding PuP to a FP table. The name PinEvent is used only for TerryRed releases.
Thank you.
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