Howdy guys, here is a copy of an email between JP and myself. We have a good working relationship from him implementing my ideas into the Disarm-a-geddon table. I have two more originals I have drawn up with lots of drop targets but with more of a modern feel including ramps jackpots shots, music etc. He originally was thinking of doing those tables, but decided to wait for the following reasons. I am posting it here as I am sure he would not mind. We also discussed emulating newer sterns eventually and what I thought. Clearly not alot is new news, but might help clear up some things:
Hey Andy:
VP9 is already a very nice emulator, since it is the same code that was in the Ultrapin machines, which is an updated VP7. Randy made a few fixes in VP8.1, like the reel bug in th Ati boards, the reel transparency and the colour of the slingshots. He tried to add some of the UC changes but I guess it was too many of them, so they never worked good enough. So I guess that as soon as the reels are fixed in VP9 then it will be as good as it can be just now. There are many things that could be better, like better support for other graphics cards than the Nvidia ones (the ones used in the Ultrapin machine). But the best things in VP9 are the new transparency of objects and many other things aimed to the authors. There are so many new things that for me VP8 is dead.
The tables in VP8 play quite well, but to build them was a nightmare.
Now in VP9 you can turn off the ball collision against walls and ramps, which will make things much easier.
I have an old Nvidia card and a modern Ati card, but any of them work with VP9, this is why I need to buy a new computer. I will not a cabinet/pc like the Ultrapin, but a normal PC, just like the one I have (but more modern of course :) ). VP9 can be used just like VP8 in a normal PC with a screen of 4:3, but it can also be used in a 16:9 and it can be also rotated as in those cabinets. When I'll start making tables again, I think I'll make them completely angle independent, so they can be rotated and use at any angle you want. They won't look as pretty as with using reels, but it will be able to use them in any size or angle, rotated or not.
I want to wait for Window 7 to buy a new computer, so I guess it will be at the end of this year or the next year. I'm not in a hurry. I made over 60 VP8 tables, and I think it is time to do something more creative again. Making vpm tables was nice but it became too easy and I started to get bored (I could make a table in 1 week or 2). So now until I get a new computer I'll learn more how the programming in a pinball game works so I can write better scripts. I learned a lot in Disarmageddon, and I saw all that I did wrong. The script worked, but it could have been much better and easier to expand. I'll need to build a basic table first which will be easy to add modes, combos, etc.
About Stern: the story was like this: a few years ago the pinmame group had emulated all kinds of pinball machines. Later when Stern bought Data East got in contact with the pinmame group and tried to make them stop emulating the Data East machines. Since pinmame was open source it was not possible to stop it, so they became agree to do not emulate any new pinball during the first 3 years until Stern moved unto another kind of machines. This is why the vpinmame was not open source until the last of the old Stern machines was emulated. Now it is again open source. The new SAM system will not be emulated until Stern has moved on to another system. There is no more 3 years rule, it is just a "never" rule until Stern decides to make a new kind of system. Stern was make it clear that it is forbidden to emulate the rom of a SAM table. Until Stern make a new system there won't be any new pinball emulated, only older ones like Petaco. But it is possible to write a new pinball using only VP, without
rom emulation
![Smile :-) :-)](/forums/images/smilies/icon_smile.gif)
Then Stern has nothing to say. And this is what I
want to do
![Smile :-) :-)](/forums/images/smilies/icon_smile.gif)
My first table will be Stern's Spiderman (I always liked Spiderman, and I use to read those comics when I was a kid). I think I have a good idea about the rules of the table, from the
http://www.pinballnews.com/games/index.html site. They are easy to understand but maybe not so easy to implement. My table won't be like the original, but it will use the same layout, similar graphics and a similar set of rules. I was thinking in using a simple dmd made with a font, similar to Disarmageddon. I think this will keep me busy for a long time
. I haven't a clue about the sounds and music of the original table, but the most important for me is to make all those rules work in a table. Graphics and sounds come later.
Well, talk more another day.
JP
I am just as anxious as the rest of us, but he needs to wait and do it right the first time, or second LOL.