There's a fix posted
here
Replace the script at line 1298:-
Sub AddPoints(Points)
if ActivePlayer <> 0 then
debug.print "BEFORE Player #" & ActivePlayer & " Score : " & score(ActivePlayer)
score(ActivePlayer)=score(ActivePlayer)+points
sreels(ActivePlayer).addvalue(Points)
debug.print "Player #" & ActivePlayer & " Score : " & score(ActivePlayer)
If B2SOn Then Controller.B2SSetScorePlayer ActivePlayer, score(ActivePlayer)
' Sounds: there are 3 sounds: tens, hundreds and thousands
If Points = 100 AND(Score(ActivePlayer) MOD 1000) \ 100 = 0 Then 'New 1000 reel
PlaySound SoundFXDOF("bell1000",143,DOFPulse,DOFChimes)
ElseIf Points = 10 AND(Score(ActivePlayer) MOD 100) \ 10 = 0 Then 'New 100 reel
PlaySound SoundFXDOF("bell100",142,DOFPulse,DOFChimes)
ElseIf points = 1000 Then
PlaySound SoundFXDOF("bell1000",143,DOFPulse,DOFChimes)
elseif Points = 100 Then
PlaySound SoundFXDOF("bell100",142,DOFPulse,DOFChimes)
Else
PlaySound SoundFXDOF("bell10",141,DOFPulse,DOFChimes)
AltLights()
End If
checkreplays
End If
end Sub