What a leap in skill level going form level two to level 3. I thought at first that if you had the skill to get there, then you have the skill to play there. Though this is true that the skill to get there is needed, the margin for error is still overwhelmingly low there. Level 4, well Think of doing the most difficult task you ever did with everything backwards (raise your right arm and it's the left that comes up, turn right and you go left, for examples).
I think I need to make at least two skill levels, and i think I would enjoy the 'easy' level myself. Same levels, including backwards and invisible, but with a different shielding system.
- On easy you will bounce off walls, at least a few times, as this will drain your shields (though you will not have to manually activate them for the landscape collisions). It will not be pinball though. A very few bumps before you crash.
- On medium you will bounce off walls if you use your shield. Using them will drain on them, but the bump will drastically drain on them.
- Hard will be like the arcade version, and how I have mine now. In other words hard.
I think in the minds of most players these three levels could be re-named
- 'fun'
- 'very hard', and
- 'i reached for the esc. key to quit this friggin game, but it was already over before I pushed it'.
It's doable though. You have to keep total control, staying often at the apex or 'using the hang time', watch your shots in a sonar kind of way, and watch the enemy shots in a radar kind of way.