WORK IN PROGRESS
New: Evil Voice-over Dude, Lighting and effects, DMD / Display images
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New Custom Voice Overs
I decided to add a bunch of new custom voice overs for things like choosing faction / characters, new ball / stats, ball lost, high scores, etc. I created these using an online Voice Generator using a Villainous voice. I'm surprised how well it turned out... even when he calls you a Royal Boob for getting the highest score!
We've come a long way with voice generators. In the days of my youth in the 80's, we would type a bunch of endless naughty words into the Radio Shack store's Tandy computer running a text to speech demo.... and it would play endlessly and the store worker couldn't stop it unless they turned of the computer :)
I also added some new evil music cues that work really well with the new callouts.
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Lighting and Effects
I added some new dynamic lightings effects the follow your ball at different moments. These really look great, as they show off FP-BAM's lighting nicely as the lighting passes by all items and shows of their details and normal maps, etc. You can choose to turn these off in TABLE OPTIONS.
I added some spotlights that hover over He-Man / Skeletor / Hordak depending on the faction you choose, etc.... as well as some other lighting effects.
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DMD and Display Images
I've completely updated the FP DMD to display lots of info and to change what it shows depending on what mode you are playing in. It now includes showing what faction the player belongs to.
I've made it so that the game keeps track of how many times each faction has been chosen, so it can show this during attract mode and which faction was played the most. I also show the maximum number of toys that have been collected during a game.
I created many new cool video images for the DMD / score display that splash during many more events now. These are all internally part of the table itself (not using an external app like flexdmd or pup), and are all preloaded into ram when the table loads. This is why some FP tables take longer to load compared to VP tables which must rely on external apps to be able to do this. The PinEvent pup features / pup-pack / videos are separate and I create those last.
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I'm extremely happy to say the table is at a really solid point now with all current content running perfect with everything I've wanted to add (I've had to stop myself from adding many more modes). It really is a massive game, and may be one of the largest tables (on VP or FP) when it's done. So far it's table file size alone is 463 MB, without a completed VR room.
These are some of the last things I may or may not be adding:
- end of game mini-game / mode, or something else
- "game completed" mode or animated sequence
- VR / Game room completed
- multiplayer support (this requires MASSIVE work and may not happen)
- DOF
- PinEvent features
It feels good to be at this point, as the game is close to a "complete" game... but there is still MUCH more work to do. It's getting there!
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