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Merry Christmas.
I am pleased to announce that Playboy se is now available for Visual Pinball and VPinMAME. This is a completely new version, so I hope people get some enjoyment from it. Please make sure you read the text file included with the file, as there are several custom options available, all designed to modify settings and allow fine tuning the play style and speeds of the game. There's also a experimental system that controls ball behavior and a better gravity effect, though it's a basic beginning version.
here's a copy of the read me file included:
PlayBoy se
by shiva
version VPM.1
December 2005
* Playboy *
Bally
IPD No. 1823
rom name: playboy
Date Of Manufacture: December 9, 1979
Design by: Jim Patla
Art by: Paul Faris
* PLAYBOY se Version *
- se version by: p.d.sanderson (shiva)
- Orginal versions: Mad Gun, Jouster, Gaston and Guittar (ocx version) Scapino (3.1 version)
- IPDB Info: http://www.ipdb.org/machine.cgi?id=1823
* Copyright *
This game in whole or in part, including all custom script code, layout or graphics may not be duplicated in any form or made available in other tables without the express written permission of the author. This table or any contents within is not to be distributed, sold, modified or offered for sale in any form or format other than by the author of Playboy se.
This program is free for all to use and enjoy
The author claims artistic copyright on all custom portions of this file, including layout, graphics and script code that were made exclusively for this file. Unauthorized reproduction and/or distribution in whole or in part is strictly forbidden.
Exclusive content, design and graphics are copyright 2005 by Paul D. Sanderson.
Playboy copyright - Playboy
All Rights reserved.
Thanks to the authors for the previous versions.
Thanks to Destruk for the code help
Thanks to Joxer for the sharpest eyes in the community and the honest opinions during the graphics stage
Thanks to Pacdude for the light fade script used in this game for the light object control, as well as the menu system I based mine on.
* To play this game *
This table is computer intensive. If you have a slower computer, or have problems with this table stuttering during game play, you can adjust the table settings by pressing F6. Bally sound emulation is quite intensive, so try different settings. Note that this also affects some rules in the game as well.
If you have a slow computer, you can also hit F1 and change the synclevel setting to match the refresh rate of your monitor, usually 60. VPinmame will ignore any yieldtime settings if it's over a value of 0 for synclevel, so there's no need to adjust the yieldtime settings. Yieldtime is automatically set to 1, but you can switch it off in the F6 menu.
Place the VPT file in your Tables folder. Make sure you have the proper vbs files included in the same folder as this game. (This era of Bally games uses the Bally.vbs file) Also make sure you have the playboy.zip file in the roms folder. You can find the rom file at the IPDB site, just make sure it's the 6 digit rom file, and not the 7 digit hacked file, as Playboy se only supports the orginal 6 digit scoring display.
* Keys *
The keys are set to default as set in the Preferences menu in the Visual Pinball Editor.
Note that depending on the pin settings, (adjustable with the F6 menu) the coin in key will give either 1 credit, or if you have it on maximum settings, 7 credits are given. Additional keys used by Playboy se:
"F6" key - Change the pin settings and sound
"7" key - Operators menu controlled by the rom
'R" key - Rules and copyright/table info.
* The F6 Menu *
Pressing the F6 key will call up a menu that adjusts the various play settings for the game by simulating the settings of the actual dip switches. The Menu layout is modified from Incochnito's version for better display purposes, as well as the addition of more options for game play. The game will read the same settings as what the other versions are set to, as they share the same file, but Playboy se has additional options, and it will be stored in that file.
The standard options as written by Incochnito are pretty self explanatory, but Playboy se adds a 4th column for it's exclusive options. Other versions of this table will not display or use these options, but will use the shared options from the first 3 columns. Below is a list of the Playboy se options, and a brief description:
* Table Specific Options *
The first group handles settings for your computer. If you have a slower computer, certain features that don't affect game play can be set off, and generally will reduce the load on your computer, so you can avoid slow down problems.
- Disable All Lights: generic testing, this stops all lights from turning on. This is mainly a debugging feature, and not very useful
- Disable Fading Light Effect: Playboy se uses the stacked light technique, to simulate a glow in/glow out effect with the lights when they turn on and off. You can switch this off if you have a slow computer and have slow down problems, but the load on the computer is minimal if you have it on.
- Enable VPM Display: This turns on the standard default VPM scoring display if you have a problem displaying the reel image display system and can not view the score. Deselect this option if you wish the display to be off
- Disable Reel Display: Some graphic cards have problems displaying reels in Visual Pinball, usually ATI based cards. People with this problem get a white blank image instead of the actual digits. Always check with the ATI web site for the latest drivers for your graphics card, as new drivers have been released that fixes this problem with some models. If you still have this problem, selecting this will disable the reel display completely (assuming I did it right of course, I do not have the bug, so it's rather hard to test) If you want the score to be displayed, select the "Enable VPM Display" for the standard VPinMAME display instead. Note that you can have both the reels and the VPM display running at the same time. You may need to exit the game and restart for this to take effect.
- Disable YieldTime: If you have a faster computer, you can disable YieldTime, which helps prevent slow down on slower, older computers. It is recommended that you disable yieldtime if you don't need it, as it may slow down a faster computer. YieldTime is set to "1" by default.
* Gameplay Specific Options*
The second group are specialized settings for the game play itself. Because the table is locked, you can not adjust elements of the game play, so this section handles that, as well as enable or disable specialized features. Because of the nature of this system, it's actually easier and faster to adjust the settings than through the script, and there's a wide range of combinations as well.
Because of the way Visual Pinball handles physics, there are some real world type problems in terms of game play in comparison to the actual arcade game. Playboy se not only has adjustments for the general speed of the game (slope) and flipper strength, but also has code to shape game play to be more accurate to the actual game. This isn't just a effect on speed, because it also adds a gravity effect as well, which changes the behavior of the ball in relationship with the ball's interaction with various objects, and table slope.
If all 4 options are unchecked, this is the default, or "balanced" version, but selecting a option (or all for that matter) will change the behavior of the game greatly. Because you can mix and match your selections, you have a wide range of settings for game play, from very slow to VERY fast, and almost completely different ball hit/game play behavior.
Please note that only if all the selections are unchecked are the balanced game as I intended. Because of all the combinations, and the changes it makes, I was able to do only a rough balance, as there are roughly over 40 different combinations, not including the shared pin settings. This is a experimental system, and you may find some problems depending on the selections you have.
All 4 options un-selected will give you the slowest game play, but as balanced as possible. Each selection will increase the overall speed as well, so all 4 options selected will play VERY fast. You can experiment with these options, and adjust the game to your liking.
- Disable Play Balance Code: The layout for Playboy se was balanced as much as possible, but this option will disable the SCRIPT based code that was used to fine tune the game play/ball behavior and to work around the physics problems that Visual Pinball has. This not only will affect speed, but also how the ball moves around the table, as well as gravity based simulation code for areas like the grotto kicker. Because a new version of Visual Pinball may be released, with reports of far better physics, that new version may cause certain aspects of this system to change, and game play may be badly affected as a result. Selecting this option will turn off the additional code if that should happen, or you want faster behavior with ball flow, movement, or behavior.
- Disable Plunger Speed Control: By default (de-selected) a coded system is in place that simulates a gravity effect for the plunger. Though it's a lot more realistic than the standard plunger, you can disable this feature if you wish to have a higher force with a plunger pullback. If you have "Steeper Table Slope" selected, there is a third force setting for the plunger speed coded in, so you have basically 4 different plunger force settings. If you have "Disable Play Balance Code" de-selected, the ball behavior will change after a plunger shot slightly as well.
- Steeper Table Slope: Increases the table slope from the standard settings. Early Bally SS tables were electromechanical tables with digital scoring, and never that fast in comparison with the modern games. This is like adjusting the back legs of a actual game higher, so game play will be faster. If "Disable Play Balance Code" is selected, the game will play even faster, though the game may be more wild and unbalanced as a result. If you wish to have just a slightly faster speed than the defaults, leave "Disable Play Balance Code" de-selected, while selecting this option.
- Stronger Flippers: Like Steeper Table Slope, another speed option. The flippers are a lot stronger with this selected, so shots are a lot faster from the flippers. Note that the game is balanced with this DE-SELECTED, and you may or may not find playability problems with certain features, especially if all the other options are selected. You have been warned...
You can view the full sized screenshot (1280 by 1024) here (click the picture to get a full sized image):
http://img393.imageshack.us/my.php?image=pb1225054jj.jpg
The table file (5753 KB) is available at the below link, but may be subject to being removed after a period of time, so better get it while you can. The table file and full screenshot is available at my personal site: http://www.shivasite.byethost22.com/
shiva's Playboy has been added to the VPM download section, so the attached table file has been removed from this post. The link to the table download is:
http://www.pinballnirvana.com/index.php?name=UpDownload&req=viewsdownload&sid=39
edit: Updated credits and thank you's
edit2: Chanaged the link
I am pleased to announce that Playboy se is now available for Visual Pinball and VPinMAME. This is a completely new version, so I hope people get some enjoyment from it. Please make sure you read the text file included with the file, as there are several custom options available, all designed to modify settings and allow fine tuning the play style and speeds of the game. There's also a experimental system that controls ball behavior and a better gravity effect, though it's a basic beginning version.
here's a copy of the read me file included:
PlayBoy se
by shiva
version VPM.1
December 2005
* Playboy *
Bally
IPD No. 1823
rom name: playboy
Date Of Manufacture: December 9, 1979
Design by: Jim Patla
Art by: Paul Faris
* PLAYBOY se Version *
- se version by: p.d.sanderson (shiva)
- Orginal versions: Mad Gun, Jouster, Gaston and Guittar (ocx version) Scapino (3.1 version)
- IPDB Info: http://www.ipdb.org/machine.cgi?id=1823
* Copyright *
This game in whole or in part, including all custom script code, layout or graphics may not be duplicated in any form or made available in other tables without the express written permission of the author. This table or any contents within is not to be distributed, sold, modified or offered for sale in any form or format other than by the author of Playboy se.
This program is free for all to use and enjoy
The author claims artistic copyright on all custom portions of this file, including layout, graphics and script code that were made exclusively for this file. Unauthorized reproduction and/or distribution in whole or in part is strictly forbidden.
Exclusive content, design and graphics are copyright 2005 by Paul D. Sanderson.
Playboy copyright - Playboy
All Rights reserved.
Thanks to the authors for the previous versions.
Thanks to Destruk for the code help
Thanks to Joxer for the sharpest eyes in the community and the honest opinions during the graphics stage
Thanks to Pacdude for the light fade script used in this game for the light object control, as well as the menu system I based mine on.
* To play this game *
This table is computer intensive. If you have a slower computer, or have problems with this table stuttering during game play, you can adjust the table settings by pressing F6. Bally sound emulation is quite intensive, so try different settings. Note that this also affects some rules in the game as well.
If you have a slow computer, you can also hit F1 and change the synclevel setting to match the refresh rate of your monitor, usually 60. VPinmame will ignore any yieldtime settings if it's over a value of 0 for synclevel, so there's no need to adjust the yieldtime settings. Yieldtime is automatically set to 1, but you can switch it off in the F6 menu.
Place the VPT file in your Tables folder. Make sure you have the proper vbs files included in the same folder as this game. (This era of Bally games uses the Bally.vbs file) Also make sure you have the playboy.zip file in the roms folder. You can find the rom file at the IPDB site, just make sure it's the 6 digit rom file, and not the 7 digit hacked file, as Playboy se only supports the orginal 6 digit scoring display.
* Keys *
The keys are set to default as set in the Preferences menu in the Visual Pinball Editor.
Note that depending on the pin settings, (adjustable with the F6 menu) the coin in key will give either 1 credit, or if you have it on maximum settings, 7 credits are given. Additional keys used by Playboy se:
"F6" key - Change the pin settings and sound
"7" key - Operators menu controlled by the rom
'R" key - Rules and copyright/table info.
* The F6 Menu *
Pressing the F6 key will call up a menu that adjusts the various play settings for the game by simulating the settings of the actual dip switches. The Menu layout is modified from Incochnito's version for better display purposes, as well as the addition of more options for game play. The game will read the same settings as what the other versions are set to, as they share the same file, but Playboy se has additional options, and it will be stored in that file.
The standard options as written by Incochnito are pretty self explanatory, but Playboy se adds a 4th column for it's exclusive options. Other versions of this table will not display or use these options, but will use the shared options from the first 3 columns. Below is a list of the Playboy se options, and a brief description:
* Table Specific Options *
The first group handles settings for your computer. If you have a slower computer, certain features that don't affect game play can be set off, and generally will reduce the load on your computer, so you can avoid slow down problems.
- Disable All Lights: generic testing, this stops all lights from turning on. This is mainly a debugging feature, and not very useful
- Disable Fading Light Effect: Playboy se uses the stacked light technique, to simulate a glow in/glow out effect with the lights when they turn on and off. You can switch this off if you have a slow computer and have slow down problems, but the load on the computer is minimal if you have it on.
- Enable VPM Display: This turns on the standard default VPM scoring display if you have a problem displaying the reel image display system and can not view the score. Deselect this option if you wish the display to be off
- Disable Reel Display: Some graphic cards have problems displaying reels in Visual Pinball, usually ATI based cards. People with this problem get a white blank image instead of the actual digits. Always check with the ATI web site for the latest drivers for your graphics card, as new drivers have been released that fixes this problem with some models. If you still have this problem, selecting this will disable the reel display completely (assuming I did it right of course, I do not have the bug, so it's rather hard to test) If you want the score to be displayed, select the "Enable VPM Display" for the standard VPinMAME display instead. Note that you can have both the reels and the VPM display running at the same time. You may need to exit the game and restart for this to take effect.
- Disable YieldTime: If you have a faster computer, you can disable YieldTime, which helps prevent slow down on slower, older computers. It is recommended that you disable yieldtime if you don't need it, as it may slow down a faster computer. YieldTime is set to "1" by default.
* Gameplay Specific Options*
The second group are specialized settings for the game play itself. Because the table is locked, you can not adjust elements of the game play, so this section handles that, as well as enable or disable specialized features. Because of the nature of this system, it's actually easier and faster to adjust the settings than through the script, and there's a wide range of combinations as well.
Because of the way Visual Pinball handles physics, there are some real world type problems in terms of game play in comparison to the actual arcade game. Playboy se not only has adjustments for the general speed of the game (slope) and flipper strength, but also has code to shape game play to be more accurate to the actual game. This isn't just a effect on speed, because it also adds a gravity effect as well, which changes the behavior of the ball in relationship with the ball's interaction with various objects, and table slope.
If all 4 options are unchecked, this is the default, or "balanced" version, but selecting a option (or all for that matter) will change the behavior of the game greatly. Because you can mix and match your selections, you have a wide range of settings for game play, from very slow to VERY fast, and almost completely different ball hit/game play behavior.
Please note that only if all the selections are unchecked are the balanced game as I intended. Because of all the combinations, and the changes it makes, I was able to do only a rough balance, as there are roughly over 40 different combinations, not including the shared pin settings. This is a experimental system, and you may find some problems depending on the selections you have.
All 4 options un-selected will give you the slowest game play, but as balanced as possible. Each selection will increase the overall speed as well, so all 4 options selected will play VERY fast. You can experiment with these options, and adjust the game to your liking.
- Disable Play Balance Code: The layout for Playboy se was balanced as much as possible, but this option will disable the SCRIPT based code that was used to fine tune the game play/ball behavior and to work around the physics problems that Visual Pinball has. This not only will affect speed, but also how the ball moves around the table, as well as gravity based simulation code for areas like the grotto kicker. Because a new version of Visual Pinball may be released, with reports of far better physics, that new version may cause certain aspects of this system to change, and game play may be badly affected as a result. Selecting this option will turn off the additional code if that should happen, or you want faster behavior with ball flow, movement, or behavior.
- Disable Plunger Speed Control: By default (de-selected) a coded system is in place that simulates a gravity effect for the plunger. Though it's a lot more realistic than the standard plunger, you can disable this feature if you wish to have a higher force with a plunger pullback. If you have "Steeper Table Slope" selected, there is a third force setting for the plunger speed coded in, so you have basically 4 different plunger force settings. If you have "Disable Play Balance Code" de-selected, the ball behavior will change after a plunger shot slightly as well.
- Steeper Table Slope: Increases the table slope from the standard settings. Early Bally SS tables were electromechanical tables with digital scoring, and never that fast in comparison with the modern games. This is like adjusting the back legs of a actual game higher, so game play will be faster. If "Disable Play Balance Code" is selected, the game will play even faster, though the game may be more wild and unbalanced as a result. If you wish to have just a slightly faster speed than the defaults, leave "Disable Play Balance Code" de-selected, while selecting this option.
- Stronger Flippers: Like Steeper Table Slope, another speed option. The flippers are a lot stronger with this selected, so shots are a lot faster from the flippers. Note that the game is balanced with this DE-SELECTED, and you may or may not find playability problems with certain features, especially if all the other options are selected. You have been warned...
You can view the full sized screenshot (1280 by 1024) here (click the picture to get a full sized image):
http://img393.imageshack.us/my.php?image=pb1225054jj.jpg
The table file (5753 KB) is available at the below link, but may be subject to being removed after a period of time, so better get it while you can. The table file and full screenshot is available at my personal site: http://www.shivasite.byethost22.com/
shiva's Playboy has been added to the VPM download section, so the attached table file has been removed from this post. The link to the table download is:
http://www.pinballnirvana.com/index.php?name=UpDownload&req=viewsdownload&sid=39
edit: Updated credits and thank you's
edit2: Chanaged the link