Help PuPPack 'Fp_PUP_SSF'

phéromones

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Hello, I would like to know if there is a way to change the sound of the rolling ball when using a pup_pack.
 
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Hello, I would like to know if there is a way to change the sound of the rolling ball when using a pup_pack.

No. PUP SSF is hard coded to use the ballroll0.wav to ballroll5.wav files. The names can't be changed (and can't be changed in script). You can however replace the sound files with your own ball rolling as long as you use the same name and they are still wav files. That said, if you make changes to any sound files (or add new ones) to your own FP_PUP_SSF folder, don't include that folder with the same name in any tables you upload. Rename that folder and change your table script to use that same name to match to prevent you from replacing the original FP_PUP_SSF files that are used by other tables.
 
Hello, I would like to share with you a test I recently made. Although it is quite basic and inconclusive at the moment, it allows to modify the sound of the ball when using a pup_pack in Pinup Popper with FP. It is indeed an inconclusive attempt, but it can give ideas to achieve this in the future...

https://drive.google.com/drive/folders/1Fc7iHnVBY_3S8cWhra-wFiBCWHSSH9Hb?usp=sharing



General idea and to use 2 other pup packs with different sounds but with the same name ex (ballroll). after changing the name in
Code:
PuPPack_folder = ''name pup''
and I run the command
Code:
PuPlayer.B2SInit '' '' ,PuPack_floder
which I don't understand the function. In short, it works, but it bugs sometimes. I don't have all the knowledge, but I think it can do it... Or not? We'll see if someone follows up...
 
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No. PUP SSF is hard coded to use the ballroll0.wav to ballroll5.wav files. The names can't be changed (and can't be changed in script). You can however replace the sound files with your own ball rolling as long as you use the same name and they are still wav files. That said, if you make changes to any sound files (or add new ones) to your own FP_PUP_SSF folder, don't include that folder with the same name in any tables you upload. Rename that folder and change your table script to use that same name to match to prevent you from replacing the original FP_PUP_SSF files that are used by other tables.
I have seen the ballroll0.wav to ballroll5.wav files in the PUP Pac. What is the purpose of adding the following sounds to FP_PUP_SSF? From what you said, it seems they are not used?

mech_ballroll_metal.wav
mech_ballroll_plastic.wav
mech_ballroll_wire.wav
mech_ballroll_wire2.wav
mech_ballroll_wood.wav
mech_ballroll_wood2.wav
 
Lots of fleep's sounds are in there. They are there for whoever wants to use them for whatever purpose. Sometimes a single ballroll sound may be used as a separate limited timed event.... not to be used with the ball rolling code.

The reason why there are 6 files named ballroll0.wav to ballroll5.wav is because they are each used for up to 6 different tracked balls if pup ssf is used.

@Zobou I've already explained that pup is hard coded to work the way it does. This comes directly from Nailbuster who created pup and added SSF and ball rolling functions to it (I tried every method before I asked him about how it works long ago). Trying to do anything beyond that will not work correctly and have issues. I won't waste time with anything attempting to do otherwise.
 
Yes I agree, I would have tried that too. Too bad, I wish I had that option. The only one that can increase is Nailbuster himself. The best I can do is cut or reduce the rolling ball noise and use a .wav file that could be edited if needed. Thanks Terry for your insight.
 
Be aware that ballroll0.wav to ballroll5.wav are all identical sounds with different names. Likewise, mech_BallRoll_0.wav through mech_BallRoll_11.wav are all identical as well. It has something to do with using different tracked balls. I personally prefer the mech_BallRoll_0.wav sound for the playfield to the other wood sounds.
 
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