BAM Request: Fleep sound set and light lens models

shiva

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I am presently starting back up fpxEngine and starting to add the latest advances and get the code in order as I move to some major upgrades. I would like to add fleep sound code support, but I can't find a zip of all the fleep sounds, so if anyone knows where I can grab them, let me know.

As well, I am going to replaced the shaped lights I use for lens lights with a model based "bulb" system, so it's a lot simplier to just change the shape if needed. I have a set, but several key lens lights, like the thunderbolt lens used a lot by williams, is missing. If someone can point me to a set done up for FP (not .obj) and hopefully matching textures, would appreicate it. There's a lot to do on my end, so any help that saves me a lot of time is appreicated, this means I can use that time on something else.
 
Here you can find the Fleep sound package and the code to use them added as attachment..
 
Thank you guys. Are the insert textures precut somewhere?
 
Not sure what you mean by precut.

The prerendered texture images are setup to be used with the "low polygon" version of the insert models.
 
Never mind terry. They are good what is there. Thanks again.
 
Thanks terry again, but don't have blender, no idea how to use it, and just don't have the time to learn as I have a new version of photoshop I need to learn about. In the meanwhile, just using the RDL set. The images are good once I brighten them up, a nice suppliment to my own lens.
 
Even just using the images, you can have all inserts on their own image (using grey coloured inserts for the entire playfield), then make them grey coloured for Unlit, and then use BAM to change their colour as needed for RGB and to brighten them up (without editing the image). You can also make a Normal Map for all of them and have BAM make them look more 3D and bumpy, which works really nice with FP's dynamic lighting.
 
I've seen your tables, but a bit too advanced for me, and since this will be fpx, keep it as simple for people to use as possible. Change a light model, change the texture. I guess I will just do it the old fashioned way :)
 
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