TerryRed
Pinball Master
- Joined
- Feb 11, 2020
- Messages
- 2,277
- Solutions
- 9
- Reaction score
- 2,766
- Points
- 145
- Favorite Pinball Machine
- My Virtual Pinball Cabinet
RoboCop : Dead or Alive Edition
(PinEvent Lite, FizX v3.0) (Future Pinball - BAM)
Coming very soon!
Just like with Jaws Ultimate Pro, SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
Who made it?
ROM : original table build
SLAMT1LT : ULTIMATE Pro Edition 1.03 update (code, rules, audio, art, videos, huge update)
TerryRed : Dead or Alive Edition (PinEvent Lite, FizX, SSF, DOF, lighting, shadows, art, table updates, code updates, etc)
- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade
Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated BAM lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flashers that trigger during various events
- added new BAM spotlight flashers and events for Robocop and ED209
- added new bump mapped jewel images for all inserts
- video screen will now move to an angle to be more visible (cabinet mode only)
- updated spinner toys and code to use Wecoc's spinner code
- updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
- edited ramps to remove portions that interfered with proper ball flow
- repositioned drop targets and standup targets for better ball flow and shots
- various other updates and fixes
PinEvent Lite
These are table updates from TerryRed that will have all PinEvent V2 features with the exception of a couple of things:
Why bother with a PinEvent Lite update instead of making it a PinEvent V2 table to begin with?







(PinEvent Lite, FizX v3.0) (Future Pinball - BAM)
Coming very soon!
Just like with Jaws Ultimate Pro, SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
Who made it?
ROM : original table build
SLAMT1LT : ULTIMATE Pro Edition 1.03 update (code, rules, audio, art, videos, huge update)
TerryRed : Dead or Alive Edition (PinEvent Lite, FizX, SSF, DOF, lighting, shadows, art, table updates, code updates, etc)
- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade
Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated BAM lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flashers that trigger during various events
- added new BAM spotlight flashers and events for Robocop and ED209
- added new bump mapped jewel images for all inserts
- video screen will now move to an angle to be more visible (cabinet mode only)
- updated spinner toys and code to use Wecoc's spinner code
- updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
- edited ramps to remove portions that interfered with proper ball flow
- repositioned drop targets and standup targets for better ball flow and shots
- various other updates and fixes
PinEvent Lite
These are table updates from TerryRed that will have all PinEvent V2 features with the exception of a couple of things:
- DOF (direct output framework) support will be very basic. No custom lighting and effects tailored to the specific table
- there will be no PUPDMD / videos / modern text (pup-pack will just have a basic backglass / speaker panel)
- no PUPStream support (there will be nothing to stream / display)
- cabinet users will need to use dmdext.exe to mirror the FP DMD to their external display / real DMD
Why bother with a PinEvent Lite update instead of making it a PinEvent V2 table to begin with?
- I am VERY busy working on my own original tables like Silent Hill which can take many months to complete
- doing my own custom DOF configs and a complete modern pup-pack (with videos, modern text, etc) can take weeks to complete for just one table
- without those features, I can do very nice modern table updates of my favorite FP tables in a short amount of time
- the intent is to eventually update all PinEvent Lite tables to be PinEvent V2 in the future with better DOF and a new pup-pack (with videos, modern text, etc)
- these table updates will get out there quicker for everyone to enjoy (while I still work on my own original tables)







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