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If I was to make a custom model in Blender for a VPX game, how do I figure out the scale that I make it at? I don't think I can make Blender understand VPX's unit scale. Should I use standard\imperial dimensions (e.g. inches) or size to Metric (e.g. millimeters). Ideally I don't want to have to scale the model again inside the VPX editor (only position it).
I've seen all the tutorials which are like "here is how you create a custom ramp model" but those start with creating the basics of the ramp model in VPX and then exporting it from there into Blender.
thanks,
mark
I've seen all the tutorials which are like "here is how you create a custom ramp model" but those start with creating the basics of the ramp model in VPX and then exporting it from there into Blender.
thanks,
mark