Sorry if I may,I do not understand well, are you asking FB user only? because then you say if
anyone!!!
Anyone.... who?
While I'm at it, I'll suggest something.....
Just a premise: A few years ago, at the time of Gopinball(nice time), and after learning how to build a table, I wanted to start a tutorial like you're asking, but then I took a step back, it's not easy to explain certain things, especially if it's in English (no mother tongue).
Quelle serait la meilleure façon de créer ou de recréer.
Note; better if you always write in English,please.
The best way is.... well it depends on what type of table I would like to create, a fantasy (original) or real one.
As far as I'm concerned, it will seem strange to you but I don't have a specific way, but before talking about ways or methods, it is essential to have all the resources before starting, this is how I act;
0)patience and serenity
1)music and sound
2)art and graphics
3)set material; model 3d,particular ornaments and ramps.
Then we move on to construction....Important note; put each type of object in its own layer.
Now if you make a real one, the construction (I repeat having all the resources)) is easier than an original one, because you already have everything, follow the playfield, you have the image or photo of the real table and you see everything inside,but you'll pull out all your hair as soon as it's time for the script(code).
I start with the table measurements(try to understand what measures the real table has).....if you already have a playfield you already have half the effort left,you follow the playfield and start placing the various objects, in this order...
0)left-right flipper
1)surfaces and guides(wall)
2)holes for drop-target,ect etc
3)peg,rubber,post-rubber,slingshot
4)bumpers,drop-target,target,trigger
5)light,bulb,flash
6)and then everything else, ramps, ornaments, kickers.....I leave the kickers for last objects to insert.about the model 3d I'll tell you later.
7)finally the textures
The steps would therefore be, The code, the music, the sounds, the lights, the textures, the dmd, fizX, the 3D animation... the camera
Not exactly, the order or the steps, are conditioned by the construction, you can't do the code first without having done the construction first, or what do you code?
for example, don't import the 3D models too early in the process, otherwise the loading time becomes too long.
Matching the lights with the sound will take a lot of time and reloading. the dmd also takes a lot of time.
Now, the loading time( or the process as you say it)of a table depends on a few factors, including;
1)what computer do you have?
2)how many textures do you have, and how are they made (pixel size and power of 2)
3)heavy 3d models i.e. with many polygons.....
For the third point I suggest this guide of mine
How Creating Custom Model of and with Bam(in TGA way)!!
with this now if you have a 3d model that you don't want to scale the polygons which results in a loss of texture, reduce the loading time of the model, it's basically zero time!! for the other two points if you have any questions you are welcome.
As far as model animation is concerned, this is a topic that needs to be covered in due time!!
I hope everything is clear!!