These are the Sorcerer V1.0 Table Notes from the Table Info section of the actual table:
-Press F6 for Options Menu during the game
-I recommend if you feel this table is worthwhile to play and that you'd probably pay money to play it if it were commercial or if you'd like to thank the author, that you consider making a donation to a reputable charity. Remember that not everyone is as well off as you are to have a computer to play games on. Some people don't even have basic needs in this world like food and shelter. Obviously, this is just a voluntary request by the table author who'd like to see some good come out of his time that he donated for free to recreate this table for the pinball community. Even if you don't like the game, consider donating anyway. You'll feel better about yourself.
Table Notes:
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-This table is a brand new version of Sorcerer, unrelated to any other versions of Sorcerer for VP. V1.0 is the first public release of this table. Note that like with all VPM tables, you should have legal copies of the rom sets to actually play the table. These do not come with the table and should NEVER be distributed with it. Use this product at your own risk. The author assumes no responsibility for this product's use or misuse thereof.
- There are two backdrops available in the game. The default is "back_glass" and is based on the backglass for the actual pin. The other is "back_room" and shows the table in a dark brick-wall type game room type environment. The demon backglass flasher only displays on the "back_glass" backdrop.
- There are alternate cabinet rails and lockbars included as well. Select the side rails in the table editor in turn (e.g. select the left rail's image and change it from "Left Rail Dark" to "Left Rail Medium" for instance) and change the images for them and then the lockbar decal image to match (there are currently dark and medium rails available with matching dark and chrome lockbars). It helps to have basic editor skills to make these changes.
-Mods are allowed (as usual with my releases), but please label your tables as such, both in this table info section and the table and zip file names and leave my credits intact. I'd prefer you keep your own RevHistory file with a different name, but including the previous entries prior to your mod.
Note: This table uses VP "Reel" objects for animation and some lighting effects. They are known to sometimes not display correctly on some graphics cards and/or certain drivers. I've got such a card and have taken steps to work around this VP bug, but I can't be certain it will work for all PCs. Disabling DirectDraw acceleration in the Direct X prefs panel in Windows often solves the problem for most people, so you might want to try that if you see major glitches. Just remember to turn it back on when you are done or other programs may perform poorly. Using 16-bit color sometimes helps as well and usually results in smoother play anyway.
-The table looks best at 1600x1200 resolution, but may perform unsatisfactorily on slower PCs at that resolution. although disabling wall lighting effects (or eve sound) can help regardless of resolution.
Operator Menu
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This is a VPM based set of controls to adjust game settings as described in the manual for Sorcerer. If you open the table script, you will find a quick summary of the controls to use the operator menu and a list of the bookkeeping and adjustment functions available and their settings right at the top of the script. For more information, please see the manual for Sorcerer (available at the Internet Pinball Database:
http://www.ipdb.org ).
Sorcerer VP Table Options Menu Settings:
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This menu is accessed by pressing F6 during the game and controls actual VP table related options I've provided.
Disable Menu:
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All Lights - This will disable all lights and should help with slower computers since it requires less CPU power (although it's also not much fun without them). It disables all lights including GI lights and flashers.
LED Panels - This will disable the LED-style scoring displays on the backglass and enable the VPM scoring window instead. Unchecking it again will restore the backglass style scoring displays.
GI Lights - This will disable the game's ability to turn the table's GI (general illumination) lights off and on during the game. If the lights are off at the time this option is selected, it will force them all ON (unless the disable ALL lights option is enabled) and they will stay on until the option is unselected at which point the game will have control of the lighting again. Disabling the GI lights can also help prevent choppy ball behavior that can occur on slower computers when the lights are flashing.
Fading Light Effect - This turns off the fading light effect the table normally uses for most lights to simulate incandescent bulb cooling. Lights will immediately go dark instead of fading out. It will also use a bit less CPU power so the table should run a bit faster.
Fading Flasher Effect - This turns off the fading flasher effect the table normally uses for the flasher lights to simulate incandescent bulb cooling. Lights will immediately go dark instead of fading out. It will also use less CPU power so the table should run a bit faster.
Fading GI Effect - This turns off the fading GI (general illumination) effect the table normally uses for the general lighting to simulate incandescent bulb cooling. Lights will immediately go dark instead of fading out. It will also use less CPU power so the table should run considerably smoother during flashing GI effects on slower computers. If you get choppy ball action during flashing, enable this option and/or disable the GI effects entirely.
Yield Time - Turns off the Yield Time check in the script whereby Vpinmame 1.20 or greater gets yield time applied to it, which helps smooth the gameplay on most computers. Other (usually faster) computers will perform worse with it on and so it should be disabled if you get choppy gameplay. This requires an exit and restart for it to take effect. If you get choppy gameplay with it on and off you probably either have a slow computer or something else is wrong in your setup. The default yield value is 1 and can be found at the top of the table script. A setting of 2 sometimes works better on some computers, particularly if the computer is fast enough and there are sound hiccups.
Rev History:
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V 1.0 - First Public Release