What do you need?
The Spinner adds points like any other Object, Bumper, etc.
Points are dependent on writing a Sub for defining scores and points, and then in a Sub Spinner_Spin() you call the Sub and indicate the points for each time the Spinner spins one turn, like this:
Create a Dim and the following Subs in the Script:
Code:
Dim Score
Sub AddScore(Points)
Score = Score + Points
ScoreText.Text = Score
End Sub
Sub Spinner1_Spin()
AddScore 10
End Sub
Note that the point value of 10 in the line AddScore 10 can be replaced with any point value you like, say, use AddScore 2011 and then every time the Spinner rotates once, for each rotation the Sub will add 2011 to the player's Score by adding the value to the variable (the Dim) Score.
The Sub Spinner_Spin can be created automatically. Place the Spinner on the Playfield in the editor screen, then open the Script editor.
From the left pulldown find and select the exact Spinner and then from the right pulldown find and select the _Spin event.
This will create the Sub Spinner_Spin at the bottom of the Script. Then insert the lines that you need to create and to control the game, like calling the Sub AddScore with the point value included. When you say AddScore 10, you are calling the Sub AddScore(Points) that you created and telling the Sub AddScore(Points) to add 10 points to the Dim Score (the variable) for each rotation of the Spinner. If you forget to include the Sub AddScore(Points) in the Script, then the program will not know what to do. This Sub tells the program what to do with the line AddScore 10.
You can also click on the Object in the Playfield editor screen to highlight it in blue. Keep it highlighted and open the Script editor. The left pulldown should show the exact Object selected so all you then need is to select the event from the right pulldown and then add the lines (also called "statements") in the newly created Sub at the bottom of the Script.