jpsalas
Pinball Wizard
- Joined
- Aug 2, 2005
- Messages
- 267
- Reaction score
- 121
- Points
- 50
I wanted to released a new version of Taxi at the same time as VPM 1.53. But since Taxi 1.9 is finished, so here you have it.
It has the same gameplay as the old one. All the changes are only on the graphics side.
New in 1.9:
- Added PacDudes fading lights (that was a hard photoshop job, I never thought that they where so hard to draw. I had to draw many of the lights by hand since I couldn't made them from the pictures I have).
- New bumpers and flippers (flippers look now more like the williams flippers of that era).
- New graphics in general: backdrop, playfield, some plastics...
- Added the missing flashers (not that they are very visible, you won't get an epileptic attack by playing the table, but if you look you will notice the new flashers)
I haven't added the transparent ramps, since all my efforts ended in unplayable ramps. The transparent ramps made of many thin ramps doesn't work too well when there are large curves. The ball just stops in the midle of the ramp. And yes, I have added walls in the right places, I even added extra walls the separate the bottom of the ramp and the sides made of many ramps. Maybe I'll add them later if I can get them to work.
You will notice that the table is a little bit darker, but not too much. I made it like this to be able to see better the fading lights and flashers. By the way the flashers just flash the clothsof the figures, and the lights unlighten their faces. I do not know how it is in the original, but it doesn't look so bad.
The table is still fully angle independant, so if you like better the older view of 45x45 instead of 49x44, then just change it.
There are no reels, all the fading lights are made with dropwalls, so it should work on any graphics board. By the way, it seems that Nvidia has sorted out the problems with directx, since I haven't had any more problems with reels with any of their latest drivers.
Enjoy
JP
It has the same gameplay as the old one. All the changes are only on the graphics side.
New in 1.9:
- Added PacDudes fading lights (that was a hard photoshop job, I never thought that they where so hard to draw. I had to draw many of the lights by hand since I couldn't made them from the pictures I have).
- New bumpers and flippers (flippers look now more like the williams flippers of that era).
- New graphics in general: backdrop, playfield, some plastics...
- Added the missing flashers (not that they are very visible, you won't get an epileptic attack by playing the table, but if you look you will notice the new flashers)
I haven't added the transparent ramps, since all my efforts ended in unplayable ramps. The transparent ramps made of many thin ramps doesn't work too well when there are large curves. The ball just stops in the midle of the ramp. And yes, I have added walls in the right places, I even added extra walls the separate the bottom of the ramp and the sides made of many ramps. Maybe I'll add them later if I can get them to work.
You will notice that the table is a little bit darker, but not too much. I made it like this to be able to see better the fading lights and flashers. By the way the flashers just flash the clothsof the figures, and the lights unlighten their faces. I do not know how it is in the original, but it doesn't look so bad.
The table is still fully angle independant, so if you like better the older view of 45x45 instead of 49x44, then just change it.
There are no reels, all the fading lights are made with dropwalls, so it should work on any graphics board. By the way, it seems that Nvidia has sorted out the problems with directx, since I haven't had any more problems with reels with any of their latest drivers.
Enjoy
JP