jpsalas
Pinball Wizard
- Joined
- Aug 2, 2005
- Messages
- 267
- Reaction score
- 121
- Points
- 50
Here it is another table for you :)
This is actually a special version in which I have not used the standard plastics and ramps from the original table. Instead I have used normal "standard shaped" plastics as found on older pinball and wire iron ramps. I have also added a few extra flashers not found on the real table. Still the gameplay should be the same. My idea with these changes was to make a table which was less cluttered and easier to follow the ball movements.
Press "R" to get a short list of rules, or read the table info for a longer explanation.
There are two "cartoon" images which you can use to replace the playfield and the backdrop, if you prefer that:
Playfield - normal picture if "PF", change it with "PF_cartoon"
Backdrop - normal picture is "backdrop", change it with "backdrop_cartoon"
I developed the table using VP8 but it uses the standard VPsettings, not the UC physics. The table is nearly angle independent with just a few flashers on the back, which will be easier to move if you want to change the view (of course you'll need to redo the backdrop :) if you change the view).
It is a very fun table with a lot of targets to shoot at. I think it is an easy table to understand, since the DMD and the voices tell you what to do or what to shoot at. Even without reading the rules it was quite easy for me to understand the table.
The table uses fading lights, based on PD's fading light system, and it may stutter a little during multiball or when everything is flashing. This is because of the many big lights found on the table. You may turn off the fading lights by editing the script, you'll find the line to change at the beginning of the script. But why you would like to do that? :)
Well, I won't bore you with more text, just get the table from here and have some fun :D
JP
This is actually a special version in which I have not used the standard plastics and ramps from the original table. Instead I have used normal "standard shaped" plastics as found on older pinball and wire iron ramps. I have also added a few extra flashers not found on the real table. Still the gameplay should be the same. My idea with these changes was to make a table which was less cluttered and easier to follow the ball movements.
Press "R" to get a short list of rules, or read the table info for a longer explanation.
There are two "cartoon" images which you can use to replace the playfield and the backdrop, if you prefer that:
Playfield - normal picture if "PF", change it with "PF_cartoon"
Backdrop - normal picture is "backdrop", change it with "backdrop_cartoon"
I developed the table using VP8 but it uses the standard VPsettings, not the UC physics. The table is nearly angle independent with just a few flashers on the back, which will be easier to move if you want to change the view (of course you'll need to redo the backdrop :) if you change the view).
It is a very fun table with a lot of targets to shoot at. I think it is an easy table to understand, since the DMD and the voices tell you what to do or what to shoot at. Even without reading the rules it was quite easy for me to understand the table.
The table uses fading lights, based on PD's fading light system, and it may stutter a little during multiball or when everything is flashing. This is because of the many big lights found on the table. You may turn off the fading lights by editing the script, you'll find the line to change at the beginning of the script. But why you would like to do that? :)
Well, I won't bore you with more text, just get the table from here and have some fun :D
JP