Shockman
appropriate at this time
- Joined
- Oct 26, 2004
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Doesn't anybody pay attention. Just the day before I discovered that BTTF could be eliminated, I was working, and discussed using two sets of flippers in the same place and reducing bttf at least 90%.
Not long before UC physics I posted a table that used two flippers in the same spot and reduced balls through the flipper with down speeds ridiculously low.
Now there is new discussion at VPF that this is something new, and from someone that responded to those threads years back. And they still don't have it right. One set invisible? You might as well move that set off the table because it is going to have no effect on the ball. That is how PacDude could have the two set of flippers to choose from, because if one set is set invisible, then it does not matter if the entire table is littered with them, they are going to have no effect.
You have to have two visible sets of flippers sharing the same space. I have done many examples of that throughout the years. With different shape, physics and even an example where one set always moved up while the main set was moving down. Even an example that used one set that the flipper would move down two and up one on the down swing fast enough where you could not tell it was doing this. No balls through the flipper was possible at any realistic downswing speed.
I dropped some of these things when the general method was adopted, and others when UC physics were added, but I still have those examples.
I have also shown that there is no problen with UC physics that would keep it from working as good as VP physics with the right settings and in some cases better. Unless you are relying on the ball to fall through a 3 pixel hole or something like it does with VP physics.
I have also shown that I can set a single set of flippers that will shoot where you aim with them.
VP's flippers are gimpy, and there is things that can be used to improve them and nothing that can make them real. If you are going to announce something new though, you should have something new.
It's a good thing I can not post at VPF, Isn't it?
Not long before UC physics I posted a table that used two flippers in the same spot and reduced balls through the flipper with down speeds ridiculously low.
Now there is new discussion at VPF that this is something new, and from someone that responded to those threads years back. And they still don't have it right. One set invisible? You might as well move that set off the table because it is going to have no effect on the ball. That is how PacDude could have the two set of flippers to choose from, because if one set is set invisible, then it does not matter if the entire table is littered with them, they are going to have no effect.
You have to have two visible sets of flippers sharing the same space. I have done many examples of that throughout the years. With different shape, physics and even an example where one set always moved up while the main set was moving down. Even an example that used one set that the flipper would move down two and up one on the down swing fast enough where you could not tell it was doing this. No balls through the flipper was possible at any realistic downswing speed.
I dropped some of these things when the general method was adopted, and others when UC physics were added, but I still have those examples.
I have also shown that there is no problen with UC physics that would keep it from working as good as VP physics with the right settings and in some cases better. Unless you are relying on the ball to fall through a 3 pixel hole or something like it does with VP physics.
I have also shown that I can set a single set of flippers that will shoot where you aim with them.
VP's flippers are gimpy, and there is things that can be used to improve them and nothing that can make them real. If you are going to announce something new though, you should have something new.
It's a good thing I can not post at VPF, Isn't it?