uptown47
Pinball Nudger
- Joined
- Jul 22, 2024
- Messages
- 18
- Reaction score
- 1
- Points
- 4
- Favorite Pinball Machine
- The Addams Family
*** SOLVED THIS *** I ran the table and then pressed Escape on the window that showed up and it brought me through to the setup window (that allows you to position the Topper/DMD/Playfield etc). So I made sure they were visible and resized the correct window for the pup pack and moved things around etc. and then saved the settings and it works a treat! Happy bunny!
I've downloaded the latest version of this table from Virtual Pinball Workshop - it looks amazing but I have an issue.
I ran the "desktop" bat file in the puppack which copied in my screens.pup
There is an image bundled with it that shows it should look like this:
With a static image at the top left and a pup pack on the top right.
However, for some reason my pup pack has gone on to my second screen (my marquee screen on my cab) and looks like this:
So I have the static image on the top right and the pup pack video on the other display?
My screens.pup has this code:
If I run the "Option 4 - 2 Screen 5x4.bat" then I get this:
This is a LOT better but I would still like it more like the first photo with a bigger pup pack video if possible?
The screens.pup for this option reads:
And I can't seem to work out the relationship between the numbers / settings here and the size and position of the video part of the pup pack?
I have the table script set like this:
I would love some pointers on this ?
1) What am I doing wrong that's preventing my "desktop.bat" settings looking like the predicted image that they include?
2) Any tutorial on what the numbers/settings in screen.pup mean (in the interest of "teach a man to fish" and all that) ?
I'm very new to all this so please don't assume any knowledge on my part - I'm confident messing with scripts etc but still finding my way with VPX and FP.
Many thanks
Can anyone help either tell me what to check with
I've downloaded the latest version of this table from Virtual Pinball Workshop - it looks amazing but I have an issue.
I ran the "desktop" bat file in the puppack which copied in my screens.pup
There is an image bundled with it that shows it should look like this:
With a static image at the top left and a pup pack on the top right.
However, for some reason my pup pack has gone on to my second screen (my marquee screen on my cab) and looks like this:
So I have the static image on the top right and the pup pack video on the other display?
My screens.pup has this code:
Code:
ScreenNum,ScreenDes,PlayList,PlayFile,Loopit,Active,Priority,CustomPos
0,Topper,,,0,ForceBack,,
2,Backglass,Backglass,Trans3ScreenLE.png,0,ForceBack,,
4,Music,,,0,MusicOnly,,
5,FullDMD,,,0,ForceBack,,
11,pOverVid,,,0,ForcePopBack,,"5,0,0,100,100"
12,Overlays,,,0,show,,"5,0,0,100,100"
13,SongSelection,,,0,show,,"5,0,0,100,100"
14,Callouts,,,0,show,,"5,0,0,100,100"
15,Transparent,,,0,ForceBack,,"5,0,0,100,100"
16,"Tomb Treasures",,,0,show,,"5,0,0,100,100"
17,REVIVE,,,0,show,,"5,0,0,100,100"
18,"Match Free Game",,,0,show,,"5,0,0,100,100"
If I run the "Option 4 - 2 Screen 5x4.bat" then I get this:
This is a LOT better but I would still like it more like the first photo with a bigger pup pack video if possible?
The screens.pup for this option reads:
Code:
ScreenNum,ScreenDes,PlayList,PlayFile,Loopit,Active,Priority,CustomPos
0,Topper,,,0,ForceBack,,
2,Backglass,Backglass,Trans5x4.png,0,ForceBack,,
4,Music,,,0,MusicOnly,,
5,FullDMD,,,0,ForceBack,,"2,16.4,51.5,67.2,46.3"
11,pOverVid,,,0,ForcePopBack,,"2,16.4,51.5,67.2,46.3"
12,Overlays,,,0,show,,"2,16.4,51.5,67.2,46.3"
13,SongSelection,,,0,show,,"2,16.4,51.5,67.2,46.3"
14,Callouts,,,0,show,,"2,16.4,51.5,67.2,46.3"
15,Transparent,,,0,ForceBack,,"2,16.4,51.5,67.2,46.3"
16,"Tomb Treasures",,,0,show,,"2,16.4,51.5,67.2,46.3"
17,REVIVE,,,0,show,,"2,16.4,51.5,67.2,46.3"
18,"Match Free Game",,,0,show,,"2,16.4,51.5,67.2,46.3"
And I can't seem to work out the relationship between the numbers / settings here and the size and position of the video part of the pup pack?
I have the table script set like this:
Code:
Option Explicit
SetLocale 1033 ' Force US format so math works out
'*************************** ----General Options---- ******************************
Const bUsePlungerForSternKey = False ' Defaults to Right Magna Button but you can use Plunger button also
Const kBallSearchEnabled = True ' Do ball search if ball gets lost
Const kBallSearchTimeout = 20000 ' Start ball search after 18 seconds of no activity
Const FreePlay = False ' Coins or not
Const Music8Bit = False ' Use 8Bit version of Music (View README.txt in pup music dir to get original songs)
Const HasRealTiltBob = 0 ' 0=No Tilt Bob, 1=Real TiltBob
Const AttractSilent = 0 ' 0 = audio and DOF played during attract sequence, 1 = no audio and no DOF during attract sequence(after first play)
Const kMaxSongs=14 ' To Add Songs Drop Song in the Music dir, add a new image to "SongSelection" dir and then update the UpdateDMDSong function.
Const StagedFlipperMod = 0 ' 0 = not staged, 1 - staged (dual leaf switches)
Const ColorizeModeInserts = True ' Nice mod that colors the mode inserts
Const OutlaneDifficulty = 1 ' 0=Hard, 1=Medium, 2=Easy : Moves outlane pegs
' Scorbit Variables:
Const ScorbitActive = 0 ' Is Scorbit Active
Const ScorbitShowClaimQR = 1 ' If Scorbit is active this will show a QR Code in the bottom left on ball 1 that allows player to claim the active player from the app
Const ScorbitClaimSmall = 0 ' Make Claim QR Code smaller for high res backglass
Const ScorbitUploadLog = 1 ' Store local log and upload after the game is over
Const ScorbitAlternateUUID = 0 ' Force Alternate UUID from Windows Machine and saves it in VPX Users directory (C:\Visual Pinball\User\ScorbitUUID.dat)
Const bUseFlex=False ' Enable Flex DMD (Depricated - not tested)
Const KeepLogs=False ' Set True to save debug log file (Testers Only)
'*************************** ----General Sound Options---- ******************************
Const VolumeDial = 0.8 ' Recommended values should be no greater than 1.
'*************************** ----VR Options---- ******************************
Const VRRoomChoice = 1 ' 1 = BaSti Room, 2 = Minimal Room
'****** PuP Variables ******
Dim usePUP: Dim cPuPPack: Dim PuPlayer: Dim PUPStatus: PUPStatus=false ' Dont edit this line!!!
'*************************** PuP Settings for this table ********************************
usePUP = true ' enable Pinup Player functions for this table
cPuPPack = "IM_LOTB" ' name of the PuP-Pack / PuPVideos folder for this table
'**************************
'**************************
' PinUp Player USER Config - NO NEED TO CHANGE ANY OF THESE!!!
'**************************
dim PuPDMDDriverType: PuPDMDDriverType=1 ' 0=LCD DMD, 1=RealDMD 2=FULLDMD (large/High LCD)
dim useRealDMDScale : useRealDMDScale=0 ' 0 or 1 for RealDMD scaling. Choose which one you prefer.
dim useDMDVideos : useDMDVideos=true ' true or false to use DMD splash videos.
Dim pGameName : pGameName="IM_LOTB" 'pupvideos foldername, probably set to cGameName in realworld
Const TableName = "IM_LOTB"
I would love some pointers on this ?
1) What am I doing wrong that's preventing my "desktop.bat" settings looking like the predicted image that they include?
2) Any tutorial on what the numbers/settings in screen.pup mean (in the interest of "teach a man to fish" and all that) ?
I'm very new to all this so please don't assume any knowledge on my part - I'm confident messing with scripts etc but still finding my way with VPX and FP.
Many thanks
Can anyone help either tell me what to check with
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