I can answer that. Here...
Note I wrap my bulb brightness code in the first subroutine. After the sub example, I have included just 4 lines of my bulb code. I have 3 seperate settings, so it should be pretty easy to track the numbers and adjust to suit. You need to call fpxSetTableLighting() in the Bam_Init() subrorutine
Const fpxBAMpfLighting=3 ' sets overall playfield lighting (1=bright/4=darkest)(Note:This affects bulb brightness)
' Playfield lighting
Sub fpxSetTableLighting()
If fpxBAMpfLighting=1 Then
AddDebugText "fpxBAMpfLighting=1: Noon"
fpxBulbBrightness=1:fpxBulbGlowRadius=45:fpxBulbGlowBrightness=.9 ' sets bulb intensity
fpxLensBrightness=2.5:fpxLensGlowRadius=35:fpxLensGlowBrightness=.75 ' sets light lens intensity
fpxPlasticBrightness=2:fpxPlasticGlowRadius=50:fpxPlasticGlowBrightness=.1 ' sets plastics intensity
fpxBulbBGBrightness=8:fpxBulbBGGlowRadius=100:fpxBulbBGGlowBrightness=6.9 ' sets bulb intensity
xBAM.Lights.EnableNewRenderer = TRUE
xBAM.Lights.MainLightLock = FALSE
xBAM.Lights.SetMainLightPosition 0, 650, 500
xBAM.Lights.SetMainLightProperties 1, 0.5, 0.85, 0.085
xBAM.Lights.SetMainLightAttenuation 1, 0, 0
xBAM.Lights.SetOtherLightsAttenuation 1.0, 0, 0.45
xBAM.Lights.EnablePostprocessing = FALSE
xBAM.Lights.SetPostprocessing 1, 0, 1, 1
xBAM.Lights.SetPostprocessingForNewRenderer 1, 0, 1, 1, 2.2, 1, 1, 1, 0.2
End If
If fpxBAMpfLighting=2 Then
AddDebugText "fpxBAMpfLighting=2: six pm"
fpxBulbBrightness=1:fpxBulbGlowRadius=45:fpxBulbGlowBrightness=.9 ' sets bulb intensity
fpxLensBrightness=2.5:fpxLensGlowRadius=35:fpxLensGlowBrightness=.75 ' sets light lens intensity
fpxPlasticBrightness=3:fpxPlasticGlowRadius=50:fpxPlasticGlowBrightness=.1 ' sets plastics intensity
fpxBulbBGBrightness=8:fpxBulbBGGlowRadius=100:fpxBulbBGGlowBrightness=6.9 ' sets bulb intensity
xBAM.Lights.EnableNewRenderer = TRUE
xBAM.Lights.MainLightLock = FALSE
xBAM.Lights.SetMainLightPosition 0, 650, 500
xBAM.Lights.SetMainLightProperties 1, 0.4, 0.95, 0.075
xBAM.Lights.SetMainLightAttenuation 1, 0, 0
xBAM.Lights.SetOtherLightsAttenuation 0.2, 0, 0.5
xBAM.Lights.EnablePostprocessing = FALSE
xBAM.Lights.SetPostprocessing 1, 0, 1, 1
xBAM.Lights.SetPostprocessingForNewRenderer 1, 0, 1, 1, 2.2, 1, 1, 1, 0.2
End IF
If fpxBAMpfLighting=3 Then
AddDebugText "fpxBAMpfLighting=3: nine pm"
fpxBulbBrightness=1:fpxBulbGlowRadius=45:fpxBulbGlowBrightness=.9 ' sets bulb intensity
fpxLensBrightness=3.5:fpxLensGlowRadius=35:fpxLensGlowBrightness=.75 ' sets light lens intensity
fpxPlasticBrightness=3:fpxPlasticGlowRadius=50:fpxPlasticGlowBrightness=.1 ' sets plastics intensity
fpxBulbBGBrightness=8:fpxBulbBGGlowRadius=100:fpxBulbBGGlowBrightness=6.9 ' sets bulb intensity
xBAM.Lights.EnableNewRenderer = TRUE
xBAM.Lights.MainLightLock = FALSE
xBAM.Lights.SetMainLightPosition 0, 500, 1700
xBAM.Lights.SetMainLightProperties 1, 0.1, 1, 0.05
xBAM.Lights.SetMainLightAttenuation 1, 0, 0
xBAM.Lights.SetOtherLightsAttenuation 0.066, 0, 0.333
xBAM.Lights.EnablePostprocessing = TRUE
xBAM.Lights.SetPostprocessing 1, 0, 1, 1
xBAM.Lights.SetPostprocessingForNewRenderer 1, 0, 1, 1, 2.2, 1, 1, 1, 0.2
End IF
If fpxBAMpfLighting=4 Then
AddDebugText "fpxBAMpfLighting=4: Midnight"
fpxBulbBrightness=1:fpxBulbGlowRadius=45:fpxBulbGlowBrightness=.75 ' sets bulb intensity
fpxLensBrightness=4.5:fpxLensGlowRadius=35:fpxLensGlowBrightness=.75 ' sets light lens intensity
fpxPlasticBrightness=7:fpxPlasticGlowRadius=50:fpxPlasticGlowBrightness=.1 ' sets plastics intensity
fpxBulbBGBrightness=8:fpxBulbBGGlowRadius=100:fpxBulbBGGlowBrightness=6.9 ' sets bulb intensity
xBAM.Lights.EnableNewRenderer = TRUE
xBAM.Lights.MainLightLock = FALSE
xBAM.Lights.SetMainLightPosition .5, 500, 1700
xBAM.Lights.SetMainLightProperties 1, 0.1, 1.1, 0.025
xBAM.Lights.SetMainLightAttenuation 1, 0, 0
xBAM.Lights.SetOtherLightsAttenuation 0.066, 0, 0.333
xBAM.Lights.EnablePostprocessing = TRUE
xBAM.Lights.SetPostprocessing 1, 0, 1, 1
xBAM.Lights.SetPostprocessingForNewRenderer 1, 0, 1, 1, 1.15, 1, 1, 1, 0.2
End IF
End Sub
' playfield Bulbs
BulbLS1EXT.Brightness=(fpxBulbBrightness):BulbLS1EXT.GlowRadius=(fpxBulbGlowRadius):BulbLS1EXT.GlowBrightness=(fpxBulbGlowBrightness)
BulbLS2EXT.Brightness=(fpxBulbBrightness):BulbLS2EXT.GlowRadius=(fpxBulbGlowRadius):BulbLS2EXT.GlowBrightness=(fpxBulbGlowBrightness)
BulbLeftLaneEXT.Brightness=(fpxBulbBrightness):BulbLeftLaneEXT.GlowRadius=(fpxBulbGlowRadius):BulbLeftLaneEXT.GlowBrightness=(fpxBulbGlowBrightness)
RightSlingshotBulb1EXT.Brightness=(fpxBulbBrightness):RightSlingshotBulb1EXT.GlowRadius=(fpxBulbGlowRadius):RightSlingshotBulb1EXT.GlowBrightness=(fpxBulbGlowBrightness)
RightSlingshotBulb2EXT.Brightness=(fpxBulbBrightness):RightSlingshotBulb2EXT.GlowRadius=(fpxBulbGlowRadius):RightSlingshotBulb2EXT.GlowBrightness=(fpxBulbGlowBrightness/2)